2023-03-05 00:57:54 +08:00

57 lines
1.9 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.Library.Base
{
public class BaseReg : GeneralForm, IRegEventHandler
{
public delegate EventResult BeforeEventHandler(object sender, RegisterEventArgs e);
public delegate EventResult AfterEventHandler(object sender, RegisterEventArgs e);
public delegate EventResult SucceedEventHandler(object sender, RegisterEventArgs e);
public delegate EventResult FailedEventHandler(object sender, RegisterEventArgs e);
public event IEventHandler.BeforeEventHandler? BeforeReg;
public event IEventHandler.AfterEventHandler? AfterReg;
public event IEventHandler.SucceedEventHandler? SucceedReg;
public event IEventHandler.FailedEventHandler? FailedReg;
public EventResult OnAfterRegEvent(RegisterEventArgs e)
{
if (AfterReg != null)
{
return AfterReg(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnBeforeRegEvent(RegisterEventArgs e)
{
if (BeforeReg != null)
{
return BeforeReg(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedRegEvent(RegisterEventArgs e)
{
if (FailedReg != null)
{
return FailedReg(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedRegEvent(RegisterEventArgs e)
{
if (SucceedReg != null)
{
return SucceedReg(this, e);
}
else return EventResult.NoEventImplement;
}
}
}