mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 12:09:34 +08:00
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Desktop.Library.Component;
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namespace Milimoe.FunGame.Desktop.Library.Base
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{
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public class BaseReg : GeneralForm, IRegEventHandler
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{
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public delegate EventResult BeforeEventHandler(object sender, RegisterEventArgs e);
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public delegate EventResult AfterEventHandler(object sender, RegisterEventArgs e);
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public delegate EventResult SucceedEventHandler(object sender, RegisterEventArgs e);
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public delegate EventResult FailedEventHandler(object sender, RegisterEventArgs e);
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public event IEventHandler.BeforeEventHandler? BeforeReg;
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public event IEventHandler.AfterEventHandler? AfterReg;
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public event IEventHandler.SucceedEventHandler? SucceedReg;
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public event IEventHandler.FailedEventHandler? FailedReg;
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public EventResult OnAfterRegEvent(RegisterEventArgs e)
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{
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if (AfterReg != null)
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{
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return AfterReg(this, e);
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}
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else return EventResult.NoEventImplement;
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}
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public EventResult OnBeforeRegEvent(RegisterEventArgs e)
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{
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if (BeforeReg != null)
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{
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return BeforeReg(this, e);
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}
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else return EventResult.NoEventImplement;
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}
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public EventResult OnFailedRegEvent(RegisterEventArgs e)
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{
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if (FailedReg != null)
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{
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return FailedReg(this, e);
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}
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else return EventResult.NoEventImplement;
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}
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public EventResult OnSucceedRegEvent(RegisterEventArgs e)
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{
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if (SucceedReg != null)
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{
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return SucceedReg(this, e);
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}
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else return EventResult.NoEventImplement;
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}
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}
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}
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