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* 支持非指向性技能和指向性技能的扩散 * 添加豁免机制,优化非指向性寻路算法 * 删除战斗框架的全部异步;添加非指向性无目标阻止释放;添加直线宽度;修改扇形算法 * 添加了新的特效钩子;添加了决策点相关统计;添加伤害计算选项;开放新事件和 API
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
namespace Milimoe.FunGame.Core.Model
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{
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/// <summary>
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/// 精准的分步控制伤害计算
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/// </summary>
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public class DamageCalculationOptions
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{
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/// <summary>
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/// 完整计算伤害
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/// </summary>
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public bool NeedCalculate { get; set; } = true;
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/// <summary>
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/// 计算减伤
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/// </summary>
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public bool CalculateReduction { get; set; } = true;
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/// <summary>
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/// 计算暴击
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/// </summary>
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public bool CalculateCritical { get; set; } = true;
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/// <summary>
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/// 计算闪避
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/// </summary>
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public bool CalculateEvade { get; set; } = true;
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/// <summary>
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/// 计算护盾
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/// </summary>
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public bool CalculateShield { get; set; } = true;
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/// <summary>
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/// 触发特效
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/// </summary>
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public bool TriggerEffects { get; set; } = true;
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/// <summary>
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/// 无视免疫
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/// </summary>
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public bool IgnoreImmune { get; set; } = false;
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}
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}
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