FunGame-Core/Model/AIDecision.cs
milimoe 310f672ed4
支持非指向性技能目标选取;删除战斗框架的全部异步;添加豁免机制和指向性扩散 (#145)
* 支持非指向性技能和指向性技能的扩散

* 添加豁免机制,优化非指向性寻路算法

* 删除战斗框架的全部异步;添加非指向性无目标阻止释放;添加直线宽度;修改扇形算法

* 添加了新的特效钩子;添加了决策点相关统计;添加伤害计算选项;开放新事件和 API
2026-01-09 09:06:49 +08:00

20 lines
735 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Model
{
public class AIDecision
{
public CharacterActionType ActionType { get; set; } = CharacterActionType.EndTurn;
public Grid? TargetMoveGrid { get; set; } = null;
public ISkill? SkillToUse { get; set; } = null;
public Item? ItemToUse { get; set; } = null;
public List<Character> Targets { get; set; } = [];
public List<Grid> TargetGrids { get; set; } = [];
public double Score { get; set; } = 0;
public bool IsPureMove { get; set; } = false;
}
}