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https://github.com/project-redbud/FunGame-Core.git
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* 支持非指向性技能和指向性技能的扩散 * 添加豁免机制,优化非指向性寻路算法 * 删除战斗框架的全部异步;添加非指向性无目标阻止释放;添加直线宽度;修改扇形算法 * 添加了新的特效钩子;添加了决策点相关统计;添加伤害计算选项;开放新事件和 API
59 lines
2.8 KiB
C#
59 lines
2.8 KiB
C#
namespace Milimoe.FunGame.Core.Entity
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{
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public class CharacterStatistics
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{
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public double TotalDamage { get; set; } = 0;
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public double TotalPhysicalDamage { get; set; } = 0;
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public double TotalMagicDamage { get; set; } = 0;
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public double TotalTrueDamage { get; set; } = 0;
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public double TotalTakenDamage { get; set; } = 0;
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public double TotalTakenPhysicalDamage { get; set; } = 0;
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public double TotalTakenMagicDamage { get; set; } = 0;
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public double TotalTakenTrueDamage { get; set; } = 0;
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public double AvgDamage { get; set; } = 0;
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public double AvgPhysicalDamage { get; set; } = 0;
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public double AvgMagicDamage { get; set; } = 0;
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public double AvgTrueDamage { get; set; } = 0;
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public double AvgTakenDamage { get; set; } = 0;
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public double AvgTakenPhysicalDamage { get; set; } = 0;
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public double AvgTakenMagicDamage { get; set; } = 0;
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public double AvgTakenTrueDamage { get; set; } = 0;
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public double TotalHeal { get; set; } = 0;
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public double AvgHeal { get; set; } = 0;
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public double TotalShield { get; set; } = 0;
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public double AvgShield { get; set; } = 0;
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public int LiveRound { get; set; } = 0;
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public int AvgLiveRound { get; set; } = 0;
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public int ActionTurn { get; set; } = 0;
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public int AvgActionTurn { get; set; } = 0;
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public double LiveTime { get; set; } = 0;
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public double AvgLiveTime { get; set; } = 0;
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public double ControlTime { get; set; } = 0;
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public double AvgControlTime { get; set; } = 0;
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public double DamagePerRound { get; set; } = 0;
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public double DamagePerTurn { get; set; } = 0;
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public double DamagePerSecond { get; set; } = 0;
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public int TotalEarnedMoney { get; set; } = 0;
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public int AvgEarnedMoney { get; set; } = 0;
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public int Kills { get; set; } = 0;
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public int Deaths { get; set; } = 0;
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public int Assists { get; set; } = 0;
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public int FirstKills { get; set; } = 0;
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public int FirstDeaths { get; set; } = 0;
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public int Plays { get; set; } = 0;
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public int Wins { get; set; } = 0;
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public int Top3s { get; set; } = 0;
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public int Loses { get; set; } = 0;
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public double Winrate { get; set; } = 0;
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public double Top3rate { get; set; } = 0;
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public int LastRank { get; set; } = 0;
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public double AvgRank { get; set; } = 0;
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public double Rating { get; set; } = 0;
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public int MVPs { get; set; } = 0;
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public int UseDecisionPoints { get; set; } = 0;
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public int TurnDecisions { get; set; } = 0;
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public int AvgUseDecisionPoints { get; set; } = 0;
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public int AvgTurnDecisions { get; set; } = 0;
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}
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}
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