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14 lines
371 B
C#
14 lines
371 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Model.PrefabricatedEntity
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{
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/// <summary>
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/// 继承此类以表示神经校准特效
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/// </summary>
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public class NeuralCalibrationEffect : Effect
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{
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public WeaponType SupportedWeaponType { get; set; } = WeaponType.None;
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}
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}
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