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* 特效底层支持直接修改硬直时间;添加驱散类型 * 添加 debuff * 明确了驱散定义;添加助攻窗口期;修改预释放爆发技为不可驱散;预释放爆发技一定是最先行动;修复复活时导致硬直时间变成负数的问题 * 调整驱散描述 * 实现驱散系统;修复角色百分比公式错误;添加非伤害类助攻;添加辅助数据统计;修改一些文本显示 * 添加免疫、吸血、护盾机制 * 继续完善免疫和驱散、护盾和特效钩子等 * 添加新特效类型
113 lines
4.3 KiB
C#
113 lines
4.3 KiB
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Entity
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{
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/// <summary>
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/// 用于动态扩展技能,<see cref="Description"/> 返回所有特效的描述
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/// </summary>
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public class OpenSkill : Skill
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{
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public override long Id { get; set; }
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public override string Name { get; set; }
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public override string Description => string.Join("\r\n", Effects.Select(e => e.Description));
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public OpenSkill(long id, string name, Dictionary<string, object> args, Character? character = null) : base(SkillType.Passive, character)
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{
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Id = id;
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Name = name;
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foreach (string str in args.Keys)
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{
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Values[str] = args[str];
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switch (str.ToLower())
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{
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case "active":
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if (bool.TryParse(args[str].ToString(), out bool isActive) && isActive)
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{
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SkillType = SkillType.Item;
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}
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break;
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case "self":
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if (bool.TryParse(args[str].ToString(), out bool self))
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{
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CanSelectSelf = self;
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}
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break;
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case "enemy":
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if (bool.TryParse(args[str].ToString(), out bool enemy))
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{
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CanSelectEnemy = enemy;
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}
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break;
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case "teammate":
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if (bool.TryParse(args[str].ToString(), out bool teammate))
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{
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CanSelectTeammate = teammate;
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}
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break;
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case "count":
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if (int.TryParse(args[str].ToString(), out int count) && count > 0)
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{
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CanSelectTargetCount = count;
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}
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break;
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case "range":
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if (int.TryParse(args[str].ToString(), out int range) && range > 0)
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{
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CanSelectTargetRange = range;
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}
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break;
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case "mpcost":
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if (double.TryParse(args[str].ToString(), out double mpcost) && mpcost > 0)
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{
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MPCost = mpcost;
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}
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break;
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case "epcost":
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if (double.TryParse(args[str].ToString(), out double epcost) && epcost > 0)
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{
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EPCost = epcost;
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}
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break;
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case "costall":
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if (bool.TryParse(args[str].ToString(), out bool costall) && costall)
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{
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CostAllEP = costall;
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}
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break;
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case "mincost":
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if (double.TryParse(args[str].ToString(), out double mincost) && mincost > 0)
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{
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MinCostEP = mincost;
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}
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break;
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case "cd":
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if (double.TryParse(args[str].ToString(), out double cd) && cd > 0)
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{
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CD = cd;
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}
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break;
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case "cast":
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if (double.TryParse(args[str].ToString(), out double cast) && cast > 0)
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{
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CastTime = cast;
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}
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break;
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case "ht":
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if (double.TryParse(args[str].ToString(), out double ht) && ht > 0)
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{
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HardnessTime = ht;
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}
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break;
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default:
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break;
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}
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}
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}
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public override IEnumerable<Effect> AddPassiveEffectToCharacter()
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{
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return Effects;
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}
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}
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}
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