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https://github.com/project-redbud/FunGame-Core.git
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315 lines
13 KiB
C#
315 lines
13 KiB
C#
using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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namespace Milimoe.FunGame.Core.Api.Utility
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{
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/// <summary>
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/// 视觉小说文本配置器<para/>
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/// <para/>文件会保存为:程序目录/<see cref="RootPath"/>(通常是 novels)/<see cref="NovelName"/>/<see cref="FileName"/>.json
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/// </summary>
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/// <remarks>
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/// 新建一个配置文件,文件会保存为:程序目录/<see cref="RootPath"/>(通常是 novels)/<paramref name="novel_name"/>/<paramref name="file_name"/>.json
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/// </remarks>
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/// <param name="novel_name"></param>
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/// <param name="file_name"></param>
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public class NovelConfig(string novel_name, string file_name) : Dictionary<string, NovelNode>
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{
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/// <summary>
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/// 配置文件存放的根目录
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/// </summary>
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public static string RootPath { get; set; } = "novels";
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/// <summary>
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/// 是否允许 <see cref="SaveConfig"/>
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/// </summary>
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public bool Readonly { get; set; } = false;
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/// <summary>
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/// 模组的名称
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/// </summary>
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public string NovelName { get; set; } = novel_name;
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/// <summary>
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/// 配置文件的名称(后缀将是.json)
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/// </summary>
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public string FileName { get; set; } = file_name;
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/// <summary>
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/// 断言方法字典<para/>
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/// <see cref="NovelNode"/> 和 <see cref="NovelOption"/> 都有显示的条件,反序列化 json 文件时,会根据其名称来分配具体的断言方法
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/// </summary>
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public Dictionary<string, Func<bool>> Predicates { get; set; } = [];
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/// <summary>
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/// 使用索引器给指定key赋值,不存在key会新增
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/// </summary>
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/// <param name="key"></param>
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/// <returns></returns>
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public new NovelNode this[string key]
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{
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get => base[key];
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set
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{
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if (value != null) Add(key, value);
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}
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}
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/// <summary>
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/// 获取指定key的value
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/// </summary>
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/// <param name="key"></param>
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/// <returns></returns>
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public NovelNode? Get(string key)
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{
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if (TryGetValue(key, out NovelNode? value) && value != null)
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{
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return value;
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}
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return null;
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}
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/// <summary>
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/// 添加一个配置,如果已存在key会覆盖
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/// </summary>
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/// <param name="key"></param>
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/// <param name="value"></param>
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public new void Add(string key, NovelNode value) => base[key] = value;
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/// <summary>
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/// 从指定路径加载配置文件,并根据其文件名,转换为本框架所需的文件<para/>
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/// <paramref name="copyToRootPath"/> 为 false 时将不会复制此文件至配置文件目录并且不允许 <see cref="SaveConfig"/><para/>
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/// 需要注意:<paramref name="checkConflict"/> 用于检查加载的文件名是否在配置文件目录中已经存在<para/>
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/// 如果不使用此检查,使用 <see cref="SaveConfig"/> 时可能会覆盖原有文件(程序目录/<see cref="RootPath"/>(通常是 novels)/<paramref name="novelName"/>/[所选的文件名].json)
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/// </summary>
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/// <param name="path"></param>
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/// <param name="novelName"></param>
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/// <param name="copyToRootPath"></param>
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/// <param name="checkConflict"></param>
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/// <param name="predicates"></param>
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/// <returns></returns>
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/// <exception cref="FileNotFoundException" />
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/// <exception cref="InvalidOperationException" />
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/// <exception cref="InvalidDataException" />
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public static NovelConfig LoadFrom(string path, string novelName, bool copyToRootPath = true, bool checkConflict = true, Dictionary<string, Func<bool>>? predicates = null)
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{
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if (!File.Exists(path))
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{
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throw new FileNotFoundException($"找不到文件:{path}");
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}
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string fileName = Path.GetFileNameWithoutExtension(path);
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NovelConfig config;
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if (copyToRootPath)
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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string fpath = $@"{dpath}/{fileName}.json";
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if (checkConflict && File.Exists(fpath))
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{
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throw new InvalidOperationException($"文件 {fileName}.json 已存在,请先重命名。");
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}
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// 确保目录存在
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ExistsDirectoryAndCreate(novelName);
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// 复制文件内容
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string json = File.ReadAllText(path, General.DefaultEncoding);
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if (NetworkUtility.JsonDeserialize<Dictionary<string, NovelNode>>(json) is null)
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{
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throw new InvalidDataException($"文件 {path} 内容为空或格式不正确。");
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}
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File.WriteAllText(fpath, json, General.DefaultEncoding);
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config = new(novelName, fileName);
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config.LoadConfig(predicates);
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}
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else
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{
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// 从新文件加载配置
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config = new(novelName, fileName)
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{
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Readonly = true
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};
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string json = File.ReadAllText(path, General.DefaultEncoding);
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Dictionary<string, NovelNode> dict = NetworkUtility.JsonDeserialize<Dictionary<string, NovelNode>>(json) ?? [];
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config.LoadConfig(dict, predicates);
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}
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return config;
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}
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/// <summary>
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/// 从配置文件中读取配置。
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/// </summary>
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/// <param name="predicates">传入定义好的条件字典</param>
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public void LoadConfig(Dictionary<string, Func<bool>>? predicates = null)
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{NovelName}";
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string fpath = $@"{dpath}/{FileName}.json";
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if (Directory.Exists(dpath) && File.Exists(fpath))
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{
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string json = File.ReadAllText(fpath, General.DefaultEncoding);
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Dictionary<string, NovelNode> dict = NetworkUtility.JsonDeserialize<Dictionary<string, NovelNode>>(json) ?? [];
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LoadConfig(dict, predicates);
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}
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}
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/// <summary>
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/// 根据断言方法字典重新生成小说的字典
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/// </summary>
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/// <param name="dict"></param>
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/// <param name="predicates"></param>
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private void LoadConfig(Dictionary<string, NovelNode> dict, Dictionary<string, Func<bool>>? predicates = null)
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{
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if (predicates != null)
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{
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foreach (string key in predicates.Keys)
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{
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// 直接覆盖
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Predicates[key] = predicates[key];
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}
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}
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Clear();
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foreach (string key in dict.Keys)
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{
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NovelNode obj = dict[key];
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base.Add(key, obj);
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if (obj.Values.TryGetValue(nameof(NovelNode.Previous), out object? value) && value is string prevKey && dict.Values.FirstOrDefault(n => n.Key == prevKey) is NovelNode prev)
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{
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obj.Previous = prev;
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}
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if (obj.Values.TryGetValue(nameof(NovelNode.NextNodes), out value) && value is List<string> nextKeys)
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{
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foreach (string nextKey in nextKeys)
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{
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if (dict.TryGetValue(nextKey, out NovelNode? node) && node != null)
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{
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obj.NextNodes.Add(node);
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}
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}
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}
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if (Predicates != null)
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{
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if (obj.Values.TryGetValue(nameof(NovelNode.AndPredicates), out object? value2) && value2 is List<string> aps)
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{
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foreach (string ap in aps)
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{
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if (Predicates.TryGetValue(ap, out Func<bool>? value3) && value3 != null)
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{
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obj.AndPredicates[ap] = value3;
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}
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}
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}
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if (obj.Values.TryGetValue(nameof(NovelNode.OrPredicates), out value2) && value2 is List<string> ops)
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{
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foreach (string op in ops)
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{
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if (Predicates.TryGetValue(op, out Func<bool>? value3) && value3 != null)
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{
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obj.OrPredicates[op] = value3;
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}
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}
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}
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}
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foreach (NovelOption option in obj.Options)
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{
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if (option.Values.TryGetValue(nameof(NovelOption.Targets), out object? value2) && value2 is List<string> targets)
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{
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foreach (string targetKey in targets)
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{
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if (dict.TryGetValue(targetKey, out NovelNode? node) && node != null)
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{
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option.Targets.Add(node);
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}
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}
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}
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if (Predicates != null)
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{
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if (option.Values.TryGetValue(nameof(NovelNode.AndPredicates), out object? value3) && value3 is List<string> aps)
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{
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foreach (string ap in aps)
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{
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if (Predicates.TryGetValue(ap, out Func<bool>? value4) && value4 != null)
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{
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option.AndPredicates[ap] = value4;
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}
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}
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}
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if (option.Values.TryGetValue(nameof(NovelNode.OrPredicates), out value3) && value3 is List<string> ops)
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{
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foreach (string op in ops)
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{
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if (Predicates.TryGetValue(op, out Func<bool>? value4) && value4 != null)
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{
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option.OrPredicates[op] = value4;
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// 将配置保存到配置文件。调用此方法会覆盖原有的.json,请注意备份
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/// </summary>
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public void SaveConfig()
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{
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if (Readonly)
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{
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return;
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}
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string json = NetworkUtility.JsonSerialize((Dictionary<string, NovelNode>)this);
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{NovelName}";
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string fpath = $@"{dpath}/{FileName}.json";
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if (!Directory.Exists(dpath))
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{
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Directory.CreateDirectory(dpath);
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}
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using StreamWriter writer = new(fpath, false, General.DefaultEncoding);
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writer.WriteLine(json);
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writer.Flush();
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}
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/// <summary>
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/// 检查配置文件目录是否存在
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/// </summary>
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/// <param name="novelName"></param>
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/// <returns></returns>
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public static bool ExistsDirectory(string novelName)
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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return Directory.Exists(dpath);
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}
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/// <summary>
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/// 检查配置文件目录是否存在,不存在则创建
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/// </summary>
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/// <param name="novelName"></param>
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/// <returns></returns>
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public static bool ExistsDirectoryAndCreate(string novelName)
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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bool result = Directory.Exists(dpath);
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if (!result)
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{
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Directory.CreateDirectory(dpath);
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}
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return result;
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}
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/// <summary>
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/// 检查配置文件目录中是否存在指定文件
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/// </summary>
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/// <param name="novelName"></param>
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/// <param name="fileName"></param>
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/// <returns></returns>
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public static bool ExistsFile(string novelName, string fileName)
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{
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string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}{RootPath}/{novelName}";
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string fpath = $@"{dpath}/{fileName}.json";
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return File.Exists(fpath);
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}
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}
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}
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