31 lines
436 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Enum
{
public enum MessageResult
{
OK,
Cancel,
Yes,
No,
Retry
}
public enum EventResult
{
Success,
Fail
}
public enum ProxyResult
{
Success,
Fail,
NotFound
}
}