FunGame-Core/Library/Constant/ConstantSet.cs
milimoe 3eda4b8167
Update DataRequest And Socket MISC. (#24)
* Update DataRequest And Socket MISC.

* Delete unused code
2023-05-23 09:22:02 +08:00

80 lines
3.1 KiB
C#

namespace Milimoe.FunGame.Core.Library.Constant
{
public class InterfaceSet
{
public class Type
{
public const string IClient = "IClientImpl";
public const string IServer = "IServerImpl";
}
public class Method
{
public const string RemoteServerIP = "RemoteServerIP";
public const string DBConnection = "DBConnection";
public const string GetServerSettings = "GetServerSettings";
}
}
/// <summary>
/// 需要同步更新
/// Milimoe.FunGame.Core.Library.Constant.SocketMessageType,
/// Milimoe.FunGame.Core.Service.SocketManager.GetTypeString(SocketMessageType type)
/// </summary>
public class SocketSet
{
public const int MaxRetryTimes = 20;
public const int MaxConnection_1C2G = 10;
public const int MaxConnection_2C2G = 20;
public const int MaxConnection_4C4G = 40;
public const string Socket = "Socket";
public const string Unknown = "Unknown";
public const string DataRequest = "DataRequest";
public const string Connect = "Connect";
public const string GetNotice = "GetNotice";
public const string Login = "Login";
public const string CheckLogin = "CheckLogin";
public const string Logout = "Logout";
public const string Disconnect = "Disconnect";
public const string HeartBeat = "HeartBeat";
public const string IntoRoom = "IntoRoom";
public const string QuitRoom = "QuitRoom";
public const string Chat = "Chat";
public const string Reg = "Reg";
public const string CheckReg = "CheckReg";
public const string CreateRoom = "CreateRoom";
public const string UpdateRoom = "UpdateRoom";
public const string ChangeRoomSetting = "ChangeRoomSetting";
public const string MatchRoom = "MatchRoom";
public const string UpdateRoomMaster = "UpdateRoomMaster";
public const string GetRoomPlayerCount = "GetRoomPlayerCount";
}
public class ReflectionSet
{
public const string FUNGAME_IMPL = "FunGame.Implement";
public static string EXEFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\"; // 程序目录
public static string PluginFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\plugins\\"; // 插件目录
}
public class FormSet
{
public const string Main = "Main";
public const string Register = "Register";
public const string Login = "Login";
public const string Inventory = "Inventory";
public const string Store = "Store";
public const string RoomSetting = "RoomSetting";
public const string UserCenter = "UserCenter";
}
public class GameMode
{
public const string GameMode_Mix = "混战模式";
public const string GameMode_Team = "团队模式";
public const string GameMode_MixHasPass = "带密码的混战模式";
public const string GameMode_TeamHasPass = "带密码的团队模式";
}
}