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https://github.com/project-redbud/FunGame-Core.git
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80 lines
3.1 KiB
C#
80 lines
3.1 KiB
C#
namespace Milimoe.FunGame.Core.Library.Constant
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{
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public class InterfaceSet
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{
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public class Type
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{
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public const string IClient = "IClientImpl";
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public const string IServer = "IServerImpl";
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}
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public class Method
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{
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public const string RemoteServerIP = "RemoteServerIP";
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public const string DBConnection = "DBConnection";
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public const string GetServerSettings = "GetServerSettings";
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}
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}
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/// <summary>
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/// 需要同步更新
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/// Milimoe.FunGame.Core.Library.Constant.SocketMessageType,
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/// Milimoe.FunGame.Core.Service.SocketManager.GetTypeString(SocketMessageType type)
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/// </summary>
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public class SocketSet
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{
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public const int MaxRetryTimes = 20;
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public const int MaxConnection_1C2G = 10;
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public const int MaxConnection_2C2G = 20;
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public const int MaxConnection_4C4G = 40;
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public const string Socket = "Socket";
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public const string Unknown = "Unknown";
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public const string DataRequest = "DataRequest";
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public const string Connect = "Connect";
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public const string GetNotice = "GetNotice";
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public const string Login = "Login";
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public const string CheckLogin = "CheckLogin";
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public const string Logout = "Logout";
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public const string Disconnect = "Disconnect";
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public const string HeartBeat = "HeartBeat";
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public const string IntoRoom = "IntoRoom";
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public const string QuitRoom = "QuitRoom";
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public const string Chat = "Chat";
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public const string Reg = "Reg";
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public const string CheckReg = "CheckReg";
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public const string CreateRoom = "CreateRoom";
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public const string UpdateRoom = "UpdateRoom";
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public const string ChangeRoomSetting = "ChangeRoomSetting";
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public const string MatchRoom = "MatchRoom";
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public const string UpdateRoomMaster = "UpdateRoomMaster";
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public const string GetRoomPlayerCount = "GetRoomPlayerCount";
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}
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public class ReflectionSet
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{
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public const string FUNGAME_IMPL = "FunGame.Implement";
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public static string EXEFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\"; // 程序目录
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public static string PluginFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\plugins\\"; // 插件目录
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}
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public class FormSet
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{
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public const string Main = "Main";
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public const string Register = "Register";
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public const string Login = "Login";
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public const string Inventory = "Inventory";
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public const string Store = "Store";
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public const string RoomSetting = "RoomSetting";
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public const string UserCenter = "UserCenter";
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}
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public class GameMode
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{
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public const string GameMode_Mix = "混战模式";
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public const string GameMode_Team = "团队模式";
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public const string GameMode_MixHasPass = "带密码的混战模式";
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public const string GameMode_TeamHasPass = "带密码的团队模式";
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}
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}
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