FunGame-Core/Api/Transmittal/DataRequest.cs
milimoe 372c7e2495
Add ForgetPassword Query and Update SendRequest (#25)
* 为SendRequest添加返回值

* 添加ForgetPassword相关表和查询
2023-05-27 16:07:20 +08:00

112 lines
3.5 KiB
C#

using System.Collections;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
namespace Milimoe.FunGame.Core.Api.Transmittal
{
public class DataRequest
{
public RequestResult Result => Worker.Result;
public string Error => Worker.Error;
public object? this[string key] => Worker.ResultData[key];
private readonly Request Worker;
public DataRequest(Socket Socket, DataRequestType RequestType)
{
Worker = new(Socket, RequestType);
}
public void AddRequestData(string key, object value)
{
Worker.RequestData.Add(key, value);
}
public RequestResult SendRequest()
{
Worker.SendRequest();
return Result;
}
public T? GetResult<T>(string key)
{
object? obj = this[key];
if (obj != null)
{
return (T)obj;
}
return default;
}
private class Request : BaseModel
{
public Hashtable RequestData { get; } = new();
public Hashtable ResultData => _ResultData;
public RequestResult Result => _Result;
public string Error => _Error;
private readonly Socket? Socket;
private readonly DataRequestType RequestType;
private bool _Finish = false;
private RequestResult _Result = RequestResult.Missing;
private string _Error = "";
private Hashtable _ResultData = new();
public void SendRequest()
{
try
{
if (Socket?.Send(SocketMessageType.DataRequest, RequestType, RequestData) == SocketResult.Success)
{
while (true)
{
if (_Finish) break;
Thread.Sleep(100);
}
}
else throw new ConnectFailedException();
}
catch (Exception e)
{
_Finish = true;
_Result = RequestResult.Fail;
_Error = e.GetErrorInfo();
}
}
public Request(Socket? socket, DataRequestType requestType) : base(socket)
{
Socket = socket;
RequestType = requestType;
}
public override void SocketHandler(SocketObject SocketObject)
{
try
{
if (SocketObject.SocketType == SocketMessageType.DataRequest)
{
DataRequestType type = SocketObject.GetParam<DataRequestType>(0);
if (type == RequestType)
{
Dispose();
_ResultData = SocketObject.GetParam<Hashtable>(1) ?? new();
_Finish = true;
_Result = RequestResult.Success;
}
}
}
catch (Exception e)
{
_Finish = true;
_Result = RequestResult.Fail;
_Error = e.GetErrorInfo();
}
}
}
}
}