FunGame-Core/Controller/AddonController.cs
2023-12-09 16:26:14 +08:00

84 lines
3.4 KiB
C#

using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Controller
{
public class AddonController
{
private IAddon Addon { get; }
/// <summary>
/// 输出系统消息
/// </summary>
private Action<string> MaskMethod_WriteLine { get; set; } = new(msg => Console.Write("\r" + msg + "\n\r> "));
/// <summary>
/// 基于本地已连接的Socket创建新的数据请求
/// </summary>
private Func<DataRequestType, DataRequest> MaskMethod_NewDataRequest { get; set; }
/// <summary>
/// 基于本地已连接的Socket创建长时间运行的数据请求
/// </summary>
private Func<DataRequestType, DataRequest> MaskMethod_NewLongRunningDataRequest { get; set; }
/// <summary>
/// 输出错误消息
/// </summary>
private Action<Exception> MaskMethod_Error { get; set; } = new(e => Console.Write("\r" + e + "\n\r> "));
/// <summary>
/// 输出系统消息
/// </summary>
/// <param name="msg"></param>
/// <returns></returns>
public void WriteLine(string msg) => MaskMethod_WriteLine(msg);
/// <summary>
/// 基于本地已连接的Socket创建新的数据请求
/// <para>请勿在 <see cref="Library.Common.Addon.GameModeServer"/> 中调用此方法</para>
/// </summary>
/// <param name="type"></param>
/// <returns></returns>
public DataRequest NewDataRequest(DataRequestType type) => MaskMethod_NewDataRequest(type);
/// <summary>
/// 基于本地已连接的Socket创建长时间运行的数据请求
/// <para>请勿在 <see cref="Library.Common.Addon.GameModeServer"/> 中调用此方法</para>
/// </summary>
/// <param name="type"></param>
/// <returns></returns>
public DataRequest NewLongRunningDataRequest(DataRequestType type) => MaskMethod_NewLongRunningDataRequest(type);
/// <summary>
/// 输出错误消息
/// </summary>
/// <param name="e"></param>
/// <returns></returns>
public void Error(Exception e) => MaskMethod_Error(e);
/// <summary>
/// 新建一个AddonController
/// </summary>
/// <param name="Addon"></param>
/// <param name="delegates"></param>
public AddonController(IAddon Addon, Delegate[] delegates)
{
this.Addon = Addon;
if (delegates.Length > 0) MaskMethod_WriteLine = (Action<string>)delegates[0];
if (delegates.Length > 1) MaskMethod_NewDataRequest = (Func<DataRequestType, DataRequest>)delegates[1];
if (delegates.Length > 2) MaskMethod_NewLongRunningDataRequest = (Func<DataRequestType, DataRequest>)delegates[2];
if (delegates.Length > 3) MaskMethod_Error = (Action<Exception>)delegates[3];
MaskMethod_NewDataRequest ??= new(DefaultNewDataRequest);
MaskMethod_NewLongRunningDataRequest ??= new(DefaultNewDataRequest);
}
private DataRequest DefaultNewDataRequest(DataRequestType type)
{
if (Addon is IGameModeServer) throw new NotSupportedException("请勿在GameModeServer类中调用此方法");
else throw new ConnectFailedException();
}
}
}