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* 添加 SQL 文件 * 完善库存的显示;从用户类中移除余额;使用 Guid 关联物品与其技能;取消特效类的伤害乘区,改为加算 * 升级 .NET 9 * 回合数在获取到下一个角色时累加 * 更新 .NET9 的工作流
61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
using System.Text.Json;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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public class InventoryConverter : BaseEntityConverter<Inventory>
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{
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public override Inventory NewInstance()
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{
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return Factory.GetInventory();
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}
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public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Inventory result)
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{
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switch (propertyName)
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{
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case nameof(Inventory.Name):
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result.Name = reader.GetString() ?? "";
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break;
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case nameof(Inventory.Credits):
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result.Credits = reader.GetDouble();
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break;
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case nameof(Inventory.Materials):
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result.Materials = reader.GetDouble();
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break;
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case nameof(Inventory.Characters):
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HashSet<Character> characters = NetworkUtility.JsonDeserialize<HashSet<Character>>(ref reader, options) ?? [];
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foreach (Character character in characters)
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{
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result.Characters.Add(character);
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}
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break;
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case nameof(Inventory.Items):
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HashSet<Item> items = NetworkUtility.JsonDeserialize<HashSet<Item>>(ref reader, options) ?? [];
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foreach (Item item in items)
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{
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result.Items.Add(item);
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}
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break;
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}
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}
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public override void Write(Utf8JsonWriter writer, Inventory value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteString(nameof(Inventory.Name), value.Name);
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writer.WriteNumber(nameof(Inventory.Credits), value.Credits);
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writer.WriteNumber(nameof(Inventory.Materials), value.Materials);
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writer.WritePropertyName(nameof(Inventory.Characters));
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JsonSerializer.Serialize(writer, value.Characters, options);
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writer.WritePropertyName(nameof(Inventory.Items));
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JsonSerializer.Serialize(writer, value.Items, options);
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writer.WriteEndObject();
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}
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}
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}
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