FunGame-Core/Library/Common/JsonConverter/InventoryConverter.cs
milimoe c55e9262cc
.NET 9;库存、物品相关更新;伤害乘算修改 (#101)
* 添加 SQL 文件

* 完善库存的显示;从用户类中移除余额;使用 Guid 关联物品与其技能;取消特效类的伤害乘区,改为加算

* 升级 .NET 9

* 回合数在获取到下一个角色时累加

* 更新 .NET9 的工作流
2024-11-15 00:52:49 +08:00

61 lines
2.4 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class InventoryConverter : BaseEntityConverter<Inventory>
{
public override Inventory NewInstance()
{
return Factory.GetInventory();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Inventory result)
{
switch (propertyName)
{
case nameof(Inventory.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(Inventory.Credits):
result.Credits = reader.GetDouble();
break;
case nameof(Inventory.Materials):
result.Materials = reader.GetDouble();
break;
case nameof(Inventory.Characters):
HashSet<Character> characters = NetworkUtility.JsonDeserialize<HashSet<Character>>(ref reader, options) ?? [];
foreach (Character character in characters)
{
result.Characters.Add(character);
}
break;
case nameof(Inventory.Items):
HashSet<Item> items = NetworkUtility.JsonDeserialize<HashSet<Item>>(ref reader, options) ?? [];
foreach (Item item in items)
{
result.Items.Add(item);
}
break;
}
}
public override void Write(Utf8JsonWriter writer, Inventory value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteString(nameof(Inventory.Name), value.Name);
writer.WriteNumber(nameof(Inventory.Credits), value.Credits);
writer.WriteNumber(nameof(Inventory.Materials), value.Materials);
writer.WritePropertyName(nameof(Inventory.Characters));
JsonSerializer.Serialize(writer, value.Characters, options);
writer.WritePropertyName(nameof(Inventory.Items));
JsonSerializer.Serialize(writer, value.Items, options);
writer.WriteEndObject();
}
}
}