2022-10-19 23:27:08 +08:00

58 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class QuitRoomEvent : IQuitRoomEvent
{
public event IEvent.BeforeEvent? BeforeQuitRoomEvent;
public event IEvent.AfterEvent? AfterQuitRoomEvent;
public event IEvent.SucceedEvent? SucceedQuitRoomEvent;
public event IEvent.FailedEvent? FailedQuitRoomEvent;
public virtual Enum.EventResult OnBeforeQuitRoomEvent(GeneralEventArgs e)
{
if (BeforeQuitRoomEvent != null)
{
return BeforeQuitRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterQuitRoomEvent(GeneralEventArgs e)
{
if (AfterQuitRoomEvent != null)
{
return AfterQuitRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedQuitRoomEvent(GeneralEventArgs e)
{
if (SucceedQuitRoomEvent != null)
{
return SucceedQuitRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedQuitRoomEvent(GeneralEventArgs e)
{
if (FailedQuitRoomEvent != null)
{
return FailedQuitRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}