2022-10-19 23:27:08 +08:00

58 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class LogoutEvent : ILogoutEvent
{
public event IEvent.BeforeEvent? BeforeLogoutEvent;
public event IEvent.AfterEvent? AfterLogoutEvent;
public event IEvent.SucceedEvent? SucceedLogoutEvent;
public event IEvent.FailedEvent? FailedLogoutEvent;
public virtual Enum.EventResult OnBeforeLogoutEvent(GeneralEventArgs e)
{
if (BeforeLogoutEvent != null)
{
return BeforeLogoutEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterLogoutEvent(GeneralEventArgs e)
{
if (AfterLogoutEvent != null)
{
return AfterLogoutEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedLogoutEvent(GeneralEventArgs e)
{
if (SucceedLogoutEvent != null)
{
return SucceedLogoutEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedLogoutEvent(GeneralEventArgs e)
{
if (FailedLogoutEvent != null)
{
return FailedLogoutEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}