mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-21 03:29:36 +08:00
53 lines
2.0 KiB
C#
53 lines
2.0 KiB
C#
using System.Text.Json;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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public class InventoryConverter : BaseEntityConverter<Inventory>
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{
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public override Inventory NewInstance()
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{
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return Factory.GetInventory();
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}
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public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Inventory result)
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{
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switch (propertyName)
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{
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case nameof(Inventory.Name):
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result.Name = reader.GetString() ?? "";
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break;
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case nameof(Inventory.Characters):
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Dictionary<string, Character> characters = NetworkUtility.JsonDeserialize<Dictionary<string, Character>>(ref reader, options) ?? [];
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foreach (string key in characters.Keys)
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{
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result.Characters[key] = characters[key];
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}
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break;
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case nameof(Inventory.Items):
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Dictionary<string, Item> items = NetworkUtility.JsonDeserialize<Dictionary<string, Item>>(ref reader, options) ?? [];
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foreach (string key in items.Keys)
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{
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result.Items[key] = items[key];
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}
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break;
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}
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}
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public override void Write(Utf8JsonWriter writer, Inventory value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteString(nameof(Inventory.Name), value.Name);
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writer.WritePropertyName(nameof(Inventory.Characters));
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JsonSerializer.Serialize(writer, value.Characters, options);
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writer.WritePropertyName(nameof(Inventory.Items));
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JsonSerializer.Serialize(writer, value.Items, options);
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writer.WriteEndObject();
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}
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}
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}
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