milimoe 3db586cab2
诸多更新和问题修复 (#97)
* 添加 OpenFactory,可以动态扩展技能和物品

* 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口

* 补充魔法伤害的判定

* 装备系统优化;角色的复制问题修复

* 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式

* 添加技能选取

* 添加团队死斗模式
2024-11-04 09:30:26 +08:00

50 lines
1.4 KiB
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
/// <summary>
/// 角色的装备槽位
/// </summary>
public class EquipSlot()
{
/// <summary>
/// 魔法卡包
/// </summary>
public Item? MagicCardPack { get; internal set; } = null;
/// <summary>
/// 武器
/// </summary>
public Item? Weapon { get; internal set; } = null;
/// <summary>
/// 防具
/// </summary>
public Item? Armor { get; internal set; } = null;
/// <summary>
/// 鞋子
/// </summary>
public Item? Shoes { get; internal set; } = null;
/// <summary>
/// 饰品1
/// </summary>
public Item? Accessory1 { get; internal set; } = null;
/// <summary>
/// 饰品2
/// </summary>
public Item? Accessory2 { get; internal set; } = null;
/// <summary>
/// 上一次装备的饰品槽
/// </summary>
public EquipSlotType LastEquipSlotType { get; internal set; } = EquipSlotType.Accessory1;
/// <summary>
/// 是否有任意装备
/// </summary>
/// <returns></returns>
public bool Any()
{
return MagicCardPack != null || Weapon != null || Armor != null || Shoes != null || Accessory1 != null || Accessory2 != null;
}
}
}