FunGame-Core/Library/Common/JsonConverter/NormalAttackConverter.cs
milimoe 769d0e4281
添加免疫、驱散;顺序表、爆发技、助攻修改 (#129)
* 特效底层支持直接修改硬直时间;添加驱散类型

* 添加 debuff

* 明确了驱散定义;添加助攻窗口期;修改预释放爆发技为不可驱散;预释放爆发技一定是最先行动;修复复活时导致硬直时间变成负数的问题

* 调整驱散描述

* 实现驱散系统;修复角色百分比公式错误;添加非伤害类助攻;添加辅助数据统计;修改一些文本显示

* 添加免疫、吸血、护盾机制

* 继续完善免疫和驱散、护盾和特效钩子等

* 添加新特效类型
2025-04-26 03:07:10 +08:00

52 lines
2.1 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class NormalAttackConverter : BaseEntityConverter<NormalAttack>
{
public override NormalAttack NewInstance()
{
return new NormalAttack(Factory.GetCharacter());
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref NormalAttack result, Dictionary<string, object> convertingContext)
{
switch (propertyName)
{
case nameof(NormalAttack.Level):
result.Level = reader.GetInt32();
break;
case nameof(NormalAttack.HardnessTime):
result.HardnessTime = reader.GetDouble();
break;
case nameof(NormalAttack.IsMagic):
result.SetMagicType(reader.GetBoolean(), result.MagicType);
break;
case nameof(NormalAttack.MagicType):
result.SetMagicType(result.IsMagic, (MagicType)reader.GetInt32());
break;
case nameof(NormalAttack.IgnoreImmune):
result.IgnoreImmune = (ImmuneType)reader.GetInt32();
break;
}
}
public override void Write(Utf8JsonWriter writer, NormalAttack value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(NormalAttack.Level), value.Level);
writer.WriteNumber(nameof(NormalAttack.HardnessTime), value.HardnessTime);
writer.WriteBoolean(nameof(NormalAttack.IsMagic), value.IsMagic);
writer.WriteNumber(nameof(NormalAttack.MagicType), (int)value.MagicType);
writer.WriteNumber(nameof(NormalAttack.IgnoreImmune), (int)value.IgnoreImmune);
writer.WriteEndObject();
}
}
}