mirror of
https://github.com/project-redbud/FunGame-Core.git
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58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class UseItemEvent : IUseItemEvent
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{
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public event IEvent.BeforeEvent? BeforeUseItemEvent;
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public event IEvent.AfterEvent? AfterUseItemEvent;
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public event IEvent.SucceedEvent? SucceedUseItemEvent;
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public event IEvent.FailedEvent? FailedUseItemEvent;
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public virtual Enum.EventResult OnBeforeUseItemEvent(GeneralEventArgs e)
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{
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if (BeforeUseItemEvent != null)
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{
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return BeforeUseItemEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterUseItemEvent(GeneralEventArgs e)
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{
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if (AfterUseItemEvent != null)
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{
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return AfterUseItemEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedUseItemEvent(GeneralEventArgs e)
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{
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if (SucceedUseItemEvent != null)
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{
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return SucceedUseItemEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedUseItemEvent(GeneralEventArgs e)
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{
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if (FailedUseItemEvent != null)
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{
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return FailedUseItemEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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