2022-10-19 23:27:08 +08:00

58 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class UseItemEvent : IUseItemEvent
{
public event IEvent.BeforeEvent? BeforeUseItemEvent;
public event IEvent.AfterEvent? AfterUseItemEvent;
public event IEvent.SucceedEvent? SucceedUseItemEvent;
public event IEvent.FailedEvent? FailedUseItemEvent;
public virtual Enum.EventResult OnBeforeUseItemEvent(GeneralEventArgs e)
{
if (BeforeUseItemEvent != null)
{
return BeforeUseItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterUseItemEvent(GeneralEventArgs e)
{
if (AfterUseItemEvent != null)
{
return AfterUseItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedUseItemEvent(GeneralEventArgs e)
{
if (SucceedUseItemEvent != null)
{
return SucceedUseItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedUseItemEvent(GeneralEventArgs e)
{
if (FailedUseItemEvent != null)
{
return FailedUseItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}