2022-10-19 23:27:08 +08:00

58 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class StartGameEvent : IStartGameEvent
{
public event IEvent.BeforeEvent? BeforeStartGameEvent;
public event IEvent.AfterEvent? AfterStartGameEvent;
public event IEvent.SucceedEvent? SucceedStartGameEvent;
public event IEvent.FailedEvent? FailedStartGameEvent;
public virtual Enum.EventResult OnBeforeStartGameEvent(GeneralEventArgs e)
{
if (BeforeStartGameEvent != null)
{
return BeforeStartGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterStartGameEvent(GeneralEventArgs e)
{
if (AfterStartGameEvent != null)
{
return AfterStartGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedStartGameEvent(GeneralEventArgs e)
{
if (SucceedStartGameEvent != null)
{
return SucceedStartGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedStartGameEvent(GeneralEventArgs e)
{
if (FailedStartGameEvent != null)
{
return FailedStartGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}