FunGame-Core/FunGame.Core/Entity/Event/ShowRankingEvent.cs
2022-10-19 23:27:08 +08:00

58 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class ShowRankingEvent : IShowRankingEvent
{
public event IEvent.BeforeEvent? BeforeShowRankingEvent;
public event IEvent.AfterEvent? AfterShowRankingEvent;
public event IEvent.SucceedEvent? SucceedShowRankingEvent;
public event IEvent.FailedEvent? FailedShowRankingEvent;
public virtual Enum.EventResult OnBeforeShowRankingEvent(GeneralEventArgs e)
{
if (BeforeShowRankingEvent != null)
{
return BeforeShowRankingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterShowRankingEvent(GeneralEventArgs e)
{
if (AfterShowRankingEvent != null)
{
return AfterShowRankingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedShowRankingEvent(GeneralEventArgs e)
{
if (SucceedShowRankingEvent != null)
{
return SucceedShowRankingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedShowRankingEvent(GeneralEventArgs e)
{
if (FailedShowRankingEvent != null)
{
return FailedShowRankingEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}