FunGame-Core/FunGame.Core/Entity/Event/OpenInventoryEvent.cs
2022-10-19 23:27:08 +08:00

58 lines
1.7 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class OpenInventoryEvent : IOpenInventoryEvent
{
public event IEvent.BeforeEvent? BeforeOpenInventoryEvent;
public event IEvent.AfterEvent? AfterOpenInventoryEvent;
public event IEvent.SucceedEvent? SucceedOpenInventoryEvent;
public event IEvent.FailedEvent? FailedOpenInventoryEvent;
public virtual Enum.EventResult OnBeforeOpenInventoryEvent(GeneralEventArgs e)
{
if (BeforeOpenInventoryEvent != null)
{
return BeforeOpenInventoryEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterOpenInventoryEvent(GeneralEventArgs e)
{
if (AfterOpenInventoryEvent != null)
{
return AfterOpenInventoryEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedOpenInventoryEvent(GeneralEventArgs e)
{
if (SucceedOpenInventoryEvent != null)
{
return SucceedOpenInventoryEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedOpenInventoryEvent(GeneralEventArgs e)
{
if (FailedOpenInventoryEvent != null)
{
return FailedOpenInventoryEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}