FunGame-Core/FunGame.Core/Entity/Event/ChangeAccountSettingEvent.cs
2022-10-19 23:27:08 +08:00

58 lines
1.8 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class ChangeAccountSettingEvent : IChangeAccountSettingEvent
{
public event IEvent.BeforeEvent? BeforeChangeAccountSettingEvent;
public event IEvent.AfterEvent? AfterChangeAccountSettingEvent;
public event IEvent.SucceedEvent? SucceedChangeAccountSettingEvent;
public event IEvent.FailedEvent? FailedChangeAccountSettingEvent;
public virtual Enum.EventResult OnBeforeChangeAccountSettingEvent(GeneralEventArgs e)
{
if (BeforeChangeAccountSettingEvent != null)
{
return BeforeChangeAccountSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterChangeAccountSettingEvent(GeneralEventArgs e)
{
if (AfterChangeAccountSettingEvent != null)
{
return AfterChangeAccountSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedChangeAccountSettingEvent(GeneralEventArgs e)
{
if (SucceedChangeAccountSettingEvent != null)
{
return SucceedChangeAccountSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedChangeAccountSettingEvent(GeneralEventArgs e)
{
if (FailedChangeAccountSettingEvent != null)
{
return FailedChangeAccountSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}