2022-10-19 23:27:08 +08:00

58 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class BuyItemEvent : IBuyItemEvent
{
public event IEvent.BeforeEvent? BeforeBuyItemEvent;
public event IEvent.AfterEvent? AfterBuyItemEvent;
public event IEvent.SucceedEvent? SucceedBuyItemEvent;
public event IEvent.FailedEvent? FailedBuyItemEvent;
public virtual Enum.EventResult OnBeforeBuyItemEvent(GeneralEventArgs e)
{
if (BeforeBuyItemEvent != null)
{
return BeforeBuyItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterBuyItemEvent(GeneralEventArgs e)
{
if (AfterBuyItemEvent != null)
{
return AfterBuyItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedBuyItemEvent(GeneralEventArgs e)
{
if (SucceedBuyItemEvent != null)
{
return SucceedBuyItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedBuyItemEvent(GeneralEventArgs e)
{
if (FailedBuyItemEvent != null)
{
return FailedBuyItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}