47 lines
679 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Enum
{
public enum StartMatchState
{
Matching,
Success,
Enable,
Cancel
}
public enum CreateRoomState
{
Creating,
Success
}
public enum RoomState
{
Created,
Gaming,
Close,
Complete
}
public enum OnlineState
{
Offline,
Online,
Matching,
InRoom,
Gaming
}
public enum ClientState
{
Online,
WaitConnect,
WaitLogin
}
}