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* 添加SQLite模式 * 将Hashtable转为Dictionary<string, object>,因为它具有性能优势 * 添加GamingRequest用于区分Gaming * 模组中AfterLoad方法现已移动至加载器完全加载完毕后触发 * 删除了服务器对GameModule的加载,现在只会加载GameModuleServer
14 lines
932 B
C#
14 lines
932 B
C#
using Milimoe.FunGame.Core.Model;
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namespace Milimoe.FunGame.Core.Interface.Addons
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{
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public interface IGameModule : IAddon, IAddonController<IGameModule>, IGamingConnectEventHandler, IGamingDisconnectEventHandler, IGamingReconnectEventHandler, IGamingBanCharacterEventHandler, IGamingPickCharacterEventHandler,
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IGamingRandomEventHandler, IGamingRoundEventHandler, IGamingLevelUpEventHandler, IGamingMoveEventHandler, IGamingAttackEventHandler, IGamingSkillEventHandler, IGamingItemEventHandler, IGamingMagicEventHandler,
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IGamingBuyEventHandler, IGamingSuperSkillEventHandler, IGamingPauseEventHandler, IGamingUnpauseEventHandler, IGamingSurrenderEventHandler, IGamingUpdateInfoEventHandler, IGamingPunishEventHandler, IGameModuleDepend
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{
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public bool HideMain { get; }
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public void StartGame(Gaming instance, params object[] args);
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public void StartUI(params object[] args);
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}
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}
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