mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-21 11:39:35 +08:00
106 lines
4.8 KiB
C#
106 lines
4.8 KiB
C#
using System.Text.Json;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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public class SkillConverter : BaseEntityConverter<Skill>
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{
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public override Skill NewInstance()
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{
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return new();
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}
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public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Skill result)
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{
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switch (propertyName)
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{
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case nameof(Skill.Id):
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result.Id = reader.GetInt64();
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break;
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case nameof(Skill.Name):
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result.Name = reader.GetString() ?? "";
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break;
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case nameof(Skill.Description):
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result.Description = reader.GetString() ?? "";
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break;
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case nameof(Skill.GeneralDescription):
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result.GeneralDescription = reader.GetString() ?? "";
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break;
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case nameof(Skill.Level):
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result.Level = reader.GetInt32();
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break;
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case nameof(Skill.SkillType):
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result.SkillType = (SkillType)reader.GetInt32();
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break;
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case nameof(Skill.Enable):
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result.Enable = reader.GetBoolean();
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break;
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case nameof(Skill.IsInEffect):
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result.IsInEffect = reader.GetBoolean();
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break;
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case nameof(Skill.MPCost):
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result.MPCost = reader.GetDouble();
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break;
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case nameof(Skill.EPCost):
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result.EPCost = reader.GetDouble();
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break;
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case nameof(Skill.CastTime):
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result.CastTime = reader.GetDouble();
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break;
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case nameof(Skill.CD):
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result.CD = reader.GetDouble();
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break;
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case nameof(Skill.CurrentCD):
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result.CurrentCD = reader.GetDouble();
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break;
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case nameof(Skill.HardnessTime):
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result.HardnessTime = reader.GetDouble();
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break;
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case nameof(Skill.Effects):
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HashSet<Effect> effects = NetworkUtility.JsonDeserialize<HashSet<Effect>>(ref reader, options) ?? [];
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foreach (Effect effect in effects)
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{
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result.Effects.Add(effect);
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}
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break;
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case nameof(Skill.OtherArgs):
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Dictionary<string, object> others = NetworkUtility.JsonDeserialize<Dictionary<string, object>>(ref reader, options) ?? [];
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foreach (string key in others.Keys)
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{
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result.OtherArgs.Add(key, others[key]);
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}
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break;
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}
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}
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public override void Write(Utf8JsonWriter writer, Skill value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteNumber(nameof(Skill.Id), (int)value.Id);
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writer.WriteString(nameof(Skill.Name), value.Name);
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writer.WriteString(nameof(Skill.Description), value.Description);
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if (value.GeneralDescription.Length > 0) writer.WriteString(nameof(Skill.GeneralDescription), value.GeneralDescription);
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if (value.Level > 0) writer.WriteNumber(nameof(Skill.Level), value.Level);
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writer.WriteNumber(nameof(Skill.SkillType), (int)value.SkillType);
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if (!value.Enable) writer.WriteBoolean(nameof(Skill.Enable), value.Enable);
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if (value.IsInEffect) writer.WriteBoolean(nameof(Skill.IsInEffect), value.IsInEffect);
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if (value.MPCost > 0) writer.WriteNumber(nameof(Skill.MPCost), value.MPCost);
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if (value.EPCost > 0) writer.WriteNumber(nameof(Skill.EPCost), value.EPCost);
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if (value.CastTime > 0) writer.WriteNumber(nameof(Skill.CastTime), value.CastTime);
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if (value.CD > 0) writer.WriteNumber(nameof(Skill.CD), value.CD);
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if (value.CurrentCD > 0) writer.WriteNumber(nameof(Skill.CurrentCD), value.CurrentCD);
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if (value.HardnessTime > 0) writer.WriteNumber(nameof(Skill.HardnessTime), value.HardnessTime);
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writer.WritePropertyName(nameof(Skill.Effects));
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JsonSerializer.Serialize(writer, value.Effects, options);
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writer.WritePropertyName(nameof(Skill.OtherArgs));
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JsonSerializer.Serialize(writer, value.OtherArgs, options);
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writer.WriteEndObject();
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}
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}
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}
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