2022-10-16 17:03:45 +08:00

31 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.General
{
public class GameStatistics
{
public int Id { get; set; }
public Room? Room { get; set; } = null;
public string? GameRecord { get; set; } = null;
public string? RunTime { get; set; } = null;
public Hashtable? DamageStats { get; set; } = new Hashtable();
public Hashtable? PhysicalDamageStats { get; set; } = new Hashtable();
public Hashtable? MagicDamageStats { get; set; } = new Hashtable();
public Hashtable? RealDamageStats { get; set; } = new Hashtable();
public Hashtable? AvgDamageStats { get; set; } = new Hashtable();
public Hashtable? KillStats { get; set; } = new Hashtable();
public Hashtable? KillDetailStats { get; set; } = new Hashtable();
public Hashtable? DeathStats { get; set; } = new Hashtable();
public Hashtable? DeathDetailStats { get; set; } = new Hashtable();
public Hashtable? AssistStats { get; set; } = new Hashtable();
public Hashtable? RatingStats { get; set; } = new Hashtable();
public Hashtable? EloStats { get; set; } = new Hashtable();
public Hashtable? RankStats { get; set; } = new Hashtable();
}
}