mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 20:19:34 +08:00
819 lines
29 KiB
C#
819 lines
29 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Controller;
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using Milimoe.FunGame.Core.Interface;
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using Milimoe.FunGame.Core.Interface.Addons;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Model;
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namespace Milimoe.FunGame.Core.Library.Common.Addon
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{
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public abstract class Plugin : IPlugin
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{
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/// <summary>
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/// 插件名称
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/// </summary>
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public abstract string Name { get; }
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/// <summary>
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/// 插件描述
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/// </summary>
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public abstract string Description { get; }
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/// <summary>
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/// 插件版本
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/// </summary>
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public abstract string Version { get; }
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/// <summary>
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/// 插件作者
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/// </summary>
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public abstract string Author { get; }
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/// <summary>
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/// 包含了一些常用方法的控制器
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/// </summary>
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public AddonController<IPlugin> Controller
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{
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get => _Controller ?? throw new NotImplementedException();
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internal set => _Controller = value;
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}
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/// <summary>
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/// base控制器,没有DataRequest
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/// </summary>
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BaseAddonController<IPlugin> IAddonController<IPlugin>.Controller
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{
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get => Controller;
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set => _Controller = (AddonController<IPlugin>?)value;
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}
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/// <summary>
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/// 控制器内部变量
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/// </summary>
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private AddonController<IPlugin>? _Controller;
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/// <summary>
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/// 加载标记
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/// </summary>
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private bool IsLoaded = false;
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/// <summary>
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/// 加载插件
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/// </summary>
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public bool Load(params object[] objs)
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{
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if (IsLoaded)
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{
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return false;
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}
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// BeforeLoad可以阻止加载此插件
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if (BeforeLoad(objs))
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{
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// 插件加载后,不允许再次加载此插件
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IsLoaded = true;
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// 初始化此插件(传入委托或者Model)
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Init(objs);
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// 触发绑定事件
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BindEvent();
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}
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return IsLoaded;
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}
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/// <summary>
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/// 插件完全加载后需要做的事
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/// </summary>
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public virtual void AfterLoad(PluginLoader loader, params object[] objs)
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{
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// override
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}
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/// <summary>
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/// 允许返回false来阻止加载此插件
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/// </summary>
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/// <returns></returns>
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protected virtual bool BeforeLoad(params object[] objs)
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{
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return true;
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}
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/// <summary>
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/// 传递一些插件可以用参数
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/// </summary>
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private void Init(params object[] objs)
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{
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if (objs.Length > 0) Session = (Session)objs[0];
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if (objs.Length > 1) Config = (FunGameConfig)objs[1];
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}
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/// <summary>
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/// Session对象
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/// </summary>
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protected Session Session = new();
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/// <summary>
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/// Config对象
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/// </summary>
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protected FunGameConfig Config = new();
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/// <summary>
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/// 绑定事件。在<see cref="BeforeLoad"/>后触发
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/// </summary>
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private void BindEvent()
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{
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if (this is IConnectEvent)
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{
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IConnectEvent bind = (IConnectEvent)this;
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BeforeConnect += bind.BeforeConnectEvent;
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AfterConnect += bind.AfterConnectEvent;
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SucceedConnect += bind.SucceedConnectEvent;
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FailedConnect += bind.FailedConnectEvent;
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}
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if (this is IDisconnectEvent)
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{
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IDisconnectEvent bind = (IDisconnectEvent)this;
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BeforeDisconnect += bind.BeforeDisconnectEvent;
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AfterDisconnect += bind.AfterDisconnectEvent;
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SucceedDisconnect += bind.SucceedDisconnectEvent;
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FailedDisconnect += bind.FailedDisconnectEvent;
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}
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if (this is ILoginEvent)
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{
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ILoginEvent bind = (ILoginEvent)this;
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BeforeLogin += bind.BeforeLoginEvent;
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AfterLogin += bind.AfterLoginEvent;
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SucceedLogin += bind.SucceedLoginEvent;
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FailedLogin += bind.FailedLoginEvent;
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}
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if (this is ILogoutEvent)
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{
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ILogoutEvent bind = (ILogoutEvent)this;
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BeforeLogout += bind.BeforeLogoutEvent;
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AfterLogout += bind.AfterLogoutEvent;
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SucceedLogout += bind.SucceedLogoutEvent;
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FailedLogout += bind.FailedLogoutEvent;
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}
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if (this is IRegEvent)
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{
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IRegEvent bind = (IRegEvent)this;
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BeforeReg += bind.BeforeRegEvent;
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AfterReg += bind.AfterRegEvent;
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SucceedReg += bind.SucceedRegEvent;
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FailedReg += bind.FailedRegEvent;
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}
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if (this is IIntoRoomEvent)
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{
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IIntoRoomEvent bind = (IIntoRoomEvent)this;
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BeforeIntoRoom += bind.BeforeIntoRoomEvent;
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AfterIntoRoom += bind.AfterIntoRoomEvent;
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SucceedIntoRoom += bind.SucceedIntoRoomEvent;
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FailedIntoRoom += bind.FailedIntoRoomEvent;
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}
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if (this is ISendTalkEvent)
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{
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ISendTalkEvent bind = (ISendTalkEvent)this;
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BeforeSendTalk += bind.BeforeSendTalkEvent;
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AfterSendTalk += bind.AfterSendTalkEvent;
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SucceedSendTalk += bind.SucceedSendTalkEvent;
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FailedSendTalk += bind.FailedSendTalkEvent;
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}
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if (this is ICreateRoomEvent)
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{
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ICreateRoomEvent bind = (ICreateRoomEvent)this;
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BeforeCreateRoom += bind.BeforeCreateRoomEvent;
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AfterCreateRoom += bind.AfterCreateRoomEvent;
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SucceedCreateRoom += bind.SucceedCreateRoomEvent;
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FailedCreateRoom += bind.FailedCreateRoomEvent;
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}
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if (this is IQuitRoomEvent)
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{
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IQuitRoomEvent bind = (IQuitRoomEvent)this;
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BeforeQuitRoom += bind.BeforeQuitRoomEvent;
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AfterQuitRoom += bind.AfterQuitRoomEvent;
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SucceedQuitRoom += bind.SucceedQuitRoomEvent;
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FailedQuitRoom += bind.FailedQuitRoomEvent;
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}
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if (this is IChangeRoomSettingEvent)
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{
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IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
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BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
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AfterChangeRoomSetting += bind.AfterChangeRoomSettingEvent;
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SucceedChangeRoomSetting += bind.SucceedChangeRoomSettingEvent;
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FailedChangeRoomSetting += bind.FailedChangeRoomSettingEvent;
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}
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if (this is IStartMatchEvent)
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{
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IStartMatchEvent bind = (IStartMatchEvent)this;
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BeforeStartMatch += bind.BeforeStartMatchEvent;
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AfterStartMatch += bind.AfterStartMatchEvent;
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SucceedStartMatch += bind.SucceedStartMatchEvent;
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FailedStartMatch += bind.FailedStartMatchEvent;
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}
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if (this is IStartGameEvent)
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{
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IStartGameEvent bind = (IStartGameEvent)this;
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BeforeStartGame += bind.BeforeStartGameEvent;
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AfterStartGame += bind.AfterStartGameEvent;
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SucceedStartGame += bind.SucceedStartGameEvent;
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FailedStartGame += bind.FailedStartGameEvent;
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}
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if (this is IChangeProfileEvent)
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{
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IChangeProfileEvent bind = (IChangeProfileEvent)this;
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BeforeChangeProfile += bind.BeforeChangeProfileEvent;
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AfterChangeProfile += bind.AfterChangeProfileEvent;
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SucceedChangeProfile += bind.SucceedChangeProfileEvent;
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FailedChangeProfile += bind.FailedChangeProfileEvent;
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}
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if (this is IChangeAccountSettingEvent)
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{
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IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
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BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
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AfterChangeAccountSetting += bind.AfterChangeAccountSettingEvent;
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SucceedChangeAccountSetting += bind.SucceedChangeAccountSettingEvent;
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FailedChangeAccountSetting += bind.FailedChangeAccountSettingEvent;
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}
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if (this is IOpenInventoryEvent)
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{
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IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
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BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
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AfterOpenInventory += bind.AfterOpenInventoryEvent;
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SucceedOpenInventory += bind.SucceedOpenInventoryEvent;
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FailedOpenInventory += bind.FailedOpenInventoryEvent;
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}
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if (this is ISignInEvent)
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{
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ISignInEvent bind = (ISignInEvent)this;
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BeforeSignIn += bind.BeforeSignInEvent;
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AfterSignIn += bind.AfterSignInEvent;
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SucceedSignIn += bind.SucceedSignInEvent;
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FailedSignIn += bind.FailedSignInEvent;
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}
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if (this is IOpenStoreEvent)
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{
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IOpenStoreEvent bind = (IOpenStoreEvent)this;
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BeforeOpenStore += bind.BeforeOpenStoreEvent;
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AfterOpenStore += bind.AfterOpenStoreEvent;
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SucceedOpenStore += bind.SucceedOpenStoreEvent;
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FailedOpenStore += bind.FailedOpenStoreEvent;
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}
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if (this is IBuyItemEvent)
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{
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IBuyItemEvent bind = (IBuyItemEvent)this;
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BeforeBuyItem += bind.BeforeBuyItemEvent;
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AfterBuyItem += bind.AfterBuyItemEvent;
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SucceedBuyItem += bind.SucceedBuyItemEvent;
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FailedBuyItem += bind.FailedBuyItemEvent;
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}
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if (this is IShowRankingEvent)
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{
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IShowRankingEvent bind = (IShowRankingEvent)this;
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BeforeShowRanking += bind.BeforeShowRankingEvent;
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AfterShowRanking += bind.AfterShowRankingEvent;
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SucceedShowRanking += bind.SucceedShowRankingEvent;
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FailedShowRanking += bind.FailedShowRankingEvent;
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}
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if (this is IUseItemEvent)
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{
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IUseItemEvent bind = (IUseItemEvent)this;
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BeforeUseItem += bind.BeforeUseItemEvent;
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AfterUseItem += bind.AfterUseItemEvent;
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SucceedUseItem += bind.SucceedUseItemEvent;
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FailedUseItem += bind.FailedUseItemEvent;
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}
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if (this is IEndGameEvent)
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{
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IEndGameEvent bind = (IEndGameEvent)this;
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BeforeEndGame += bind.BeforeEndGameEvent;
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AfterEndGame += bind.AfterEndGameEvent;
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SucceedEndGame += bind.SucceedEndGameEvent;
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FailedEndGame += bind.FailedEndGameEvent;
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}
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}
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public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
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public event IConnectEventHandler.AfterEventHandler? AfterConnect;
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public event IConnectEventHandler.SucceedEventHandler? SucceedConnect;
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public event IConnectEventHandler.FailedEventHandler? FailedConnect;
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public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
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public event IEventHandler.AfterEventHandler? AfterDisconnect;
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public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
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public event IEventHandler.FailedEventHandler? FailedDisconnect;
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public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
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public event ILoginEventHandler.AfterEventHandler? AfterLogin;
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public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
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public event ILoginEventHandler.FailedEventHandler? FailedLogin;
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public event IEventHandler.BeforeEventHandler? BeforeLogout;
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public event IEventHandler.AfterEventHandler? AfterLogout;
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public event IEventHandler.SucceedEventHandler? SucceedLogout;
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public event IEventHandler.FailedEventHandler? FailedLogout;
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public event IRegEventHandler.BeforeEventHandler? BeforeReg;
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public event IRegEventHandler.AfterEventHandler? AfterReg;
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public event IRegEventHandler.SucceedEventHandler? SucceedReg;
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public event IRegEventHandler.FailedEventHandler? FailedReg;
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public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
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public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
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public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
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public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
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public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
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public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
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public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
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public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
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public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
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public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
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public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
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public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
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public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
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public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
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public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
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public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
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public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
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public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
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public event IEventHandler.SucceedEventHandler? SucceedChangeRoomSetting;
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public event IEventHandler.FailedEventHandler? FailedChangeRoomSetting;
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public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
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public event IEventHandler.AfterEventHandler? AfterStartMatch;
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public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
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public event IEventHandler.FailedEventHandler? FailedStartMatch;
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public event IEventHandler.BeforeEventHandler? BeforeStartGame;
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public event IEventHandler.AfterEventHandler? AfterStartGame;
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public event IEventHandler.SucceedEventHandler? SucceedStartGame;
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public event IEventHandler.FailedEventHandler? FailedStartGame;
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public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
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public event IEventHandler.AfterEventHandler? AfterChangeProfile;
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public event IEventHandler.SucceedEventHandler? SucceedChangeProfile;
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public event IEventHandler.FailedEventHandler? FailedChangeProfile;
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public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
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public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
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public event IEventHandler.SucceedEventHandler? SucceedChangeAccountSetting;
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public event IEventHandler.FailedEventHandler? FailedChangeAccountSetting;
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public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
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public event IEventHandler.AfterEventHandler? AfterOpenInventory;
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public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
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public event IEventHandler.FailedEventHandler? FailedOpenInventory;
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public event IEventHandler.BeforeEventHandler? BeforeSignIn;
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public event IEventHandler.AfterEventHandler? AfterSignIn;
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public event IEventHandler.SucceedEventHandler? SucceedSignIn;
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public event IEventHandler.FailedEventHandler? FailedSignIn;
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public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
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public event IEventHandler.AfterEventHandler? AfterOpenStore;
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public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
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public event IEventHandler.FailedEventHandler? FailedOpenStore;
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public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
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public event IEventHandler.AfterEventHandler? AfterBuyItem;
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public event IEventHandler.SucceedEventHandler? SucceedBuyItem;
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public event IEventHandler.FailedEventHandler? FailedBuyItem;
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public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
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public event IEventHandler.AfterEventHandler? AfterShowRanking;
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public event IEventHandler.SucceedEventHandler? SucceedShowRanking;
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public event IEventHandler.FailedEventHandler? FailedShowRanking;
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public event IEventHandler.BeforeEventHandler? BeforeUseItem;
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public event IEventHandler.AfterEventHandler? AfterUseItem;
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public event IEventHandler.SucceedEventHandler? SucceedUseItem;
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public event IEventHandler.FailedEventHandler? FailedUseItem;
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public event IEventHandler.BeforeEventHandler? BeforeEndGame;
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public event IEventHandler.AfterEventHandler? AfterEndGame;
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public event IEventHandler.SucceedEventHandler? SucceedEndGame;
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public event IEventHandler.FailedEventHandler? FailedEndGame;
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public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
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{
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BeforeConnect?.Invoke(sender, e);
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}
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public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
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{
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AfterConnect?.Invoke(sender, e);
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}
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public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
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{
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SucceedConnect?.Invoke(sender, e);
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}
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public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
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{
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FailedConnect?.Invoke(sender, e);
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}
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public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
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{
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BeforeDisconnect?.Invoke(sender, e);
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}
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public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
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{
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AfterDisconnect?.Invoke(sender, e);
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}
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public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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SucceedDisconnect?.Invoke(sender, e);
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}
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public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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FailedDisconnect?.Invoke(sender, e);
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}
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public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
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{
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BeforeLogin?.Invoke(sender, e);
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}
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public void OnAfterLoginEvent(object sender, LoginEventArgs e)
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{
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AfterLogin?.Invoke(sender, e);
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}
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public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
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{
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SucceedLogin?.Invoke(sender, e);
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}
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public void OnFailedLoginEvent(object sender, LoginEventArgs e)
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{
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FailedLogin?.Invoke(sender, e);
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}
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public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
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{
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BeforeLogout?.Invoke(sender, e);
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}
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public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
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{
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AfterLogout?.Invoke(sender, e);
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}
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public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
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{
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SucceedLogout?.Invoke(sender, e);
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}
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public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
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{
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FailedLogout?.Invoke(sender, e);
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}
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public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
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{
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BeforeReg?.Invoke(sender, e);
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}
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public void OnAfterRegEvent(object sender, RegisterEventArgs e)
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{
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AfterReg?.Invoke(sender, e);
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}
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public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
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{
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SucceedReg?.Invoke(sender, e);
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}
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public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
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{
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FailedReg?.Invoke(sender, e);
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}
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public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
||
{
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BeforeIntoRoom?.Invoke(sender, e);
|
||
}
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public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
AfterIntoRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
SucceedIntoRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
FailedIntoRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
||
{
|
||
BeforeSendTalk?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
|
||
{
|
||
AfterSendTalk?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
||
{
|
||
SucceedSendTalk?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
||
{
|
||
FailedSendTalk?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
BeforeCreateRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
AfterCreateRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
SucceedCreateRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
FailedCreateRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
BeforeQuitRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
AfterQuitRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
SucceedQuitRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
||
{
|
||
FailedQuitRoom?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeChangeRoomSetting?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterChangeRoomSetting?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedChangeRoomSetting?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedChangeRoomSetting?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeStartMatch?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterStartMatch?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedStartMatch?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedStartMatch?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeStartGame?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterStartGame?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedStartGame?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedStartGame?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeChangeProfile?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterChangeProfile?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedChangeProfile?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedChangeProfile?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeChangeAccountSetting?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterChangeAccountSetting?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedChangeAccountSetting?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedChangeAccountSetting?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeOpenInventory?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterOpenInventory?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedOpenInventory?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedOpenInventory?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeSignIn?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterSignInEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterSignIn?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedSignIn?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedSignIn?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeOpenStore?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterOpenStore?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedOpenStore?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedOpenStore?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeBuyItem?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterBuyItem?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedBuyItem?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedBuyItem?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeShowRanking?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterShowRanking?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedShowRanking?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedShowRanking?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeUseItem?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterUseItem?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedUseItem?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedUseItem?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
BeforeEndGame?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
AfterEndGame?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
SucceedEndGame?.Invoke(sender, e);
|
||
}
|
||
|
||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
||
{
|
||
FailedEndGame?.Invoke(sender, e);
|
||
}
|
||
}
|
||
}
|