FunGame-Core/Model/DeathRelation.cs

12 lines
358 B
C#

using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Model
{
public class DeathRelation(Character death, Character? killer, params Character[] assists)
{
public Character Death { get; set; } = death;
public Character? Killer { get; set; } = killer;
public Character[] Assists { get; set; } = assists;
}
}