using Milimoe.FunGame.Core.Interface.Entity; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Model; namespace Milimoe.FunGame.Core.Entity { public abstract class BaseEntity : IBaseEntity { /// /// 实体的数字 ID /// public virtual long Id { get; set; } = 0; /// /// 实体的唯一 ID /// public virtual Guid Guid { get; set; } = Guid.Empty; /// /// 实体的名称 /// public virtual string Name { get; set; } = ""; /// /// 实体的当前状态(关联数据库操作) /// public EntityState EntityState { get; set; } = EntityState.Unchanged; /// /// 实体所用的游戏平衡常数 /// public EquilibriumConstant GameplayEquilibriumConstant { get; set; } = General.GameplayEquilibriumConstant; /// /// 比较两个实体是否相同 /// /// /// public abstract bool Equals(IBaseEntity? other); /// /// 获取实体的 Id.Name /// /// public string GetIdName() { return Id + "." + Name; } } }