namespace Milimoe.FunGame.Core.Library.Constant { public class FunGameInfo { public enum FunGame { FunGame_Core, FunGame_Core_Api, FunGame_Console, FunGame_Desktop, FunGame_Server } public const string FunGame_CopyRight = @"©2023 Mili.cyou. 米粒的糖果屋"; private const string FunGame_Core = "FunGame Core"; private const string FunGame_Core_Api = "FunGame Core Api"; private const string FunGame_Console = "FunGame Console"; private const string FunGame_Desktop = "FunGame Desktop"; private const string FunGame_Server = "FunGame Server Console"; private const string FunGame_Version = "v1.0"; private const string FunGame_VersionPatch = ""; public static string GetInfo(FunGame FunGameType) { string type = FunGameType switch { FunGame.FunGame_Core => FunGame_Core, FunGame.FunGame_Core_Api => FunGame_Core_Api, FunGame.FunGame_Console => FunGame_Console, FunGame.FunGame_Desktop => FunGame_Desktop, FunGame.FunGame_Server => FunGame_Server, _ => "" }; return type + " [ 版本: " + FunGame_Version + FunGame_VersionPatch + " ]\n" + (type.Equals(FunGame_Desktop) ? @"©" : "(C)") + "2023 Mili.cyou. 保留所有权利\n"; } /** * 更新日志 * * */ } }