using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Milimoe.FunGame.Core.Interface.Entity; namespace Milimoe.FunGame.Core.Entity { public class ActiveItem : Item { public ActiveSkill? Skill { get; set; } = null; internal ActiveItem() { Active = true; } internal ActiveItem(int id, string name) { Active = true; Id = id; Name = name; } public override bool Equals(IBaseEntity? other) { if (other != null && other.Guid == this.Guid) return true; else return false; } } }