using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Model
{
public class FunGameConfig
{
///
/// 是否自动连接服务器
///
public bool FunGame_isAutoConnect { get; set; } = true;
///
/// 是否自动登录
///
public bool FunGame_isAutoLogin { get; set; } = false;
///
/// 是否在匹配中
///
public bool FunGame_isMatching { get; set; } = false;
///
/// 是否连接上服务器
///
public bool FunGame_isConnected { get; set; } = false;
///
/// 是否正在重连
///
public bool FunGame_isRetrying { get; set; } = false;
///
/// 是否自动重连
///
public bool FunGame_isAutoRetry { get; set; } = true;
///
/// 是否在房间中
///
public bool FunGame_isInRoom { get; set; } = false;
///
/// 当前所处的房间类型
///
public RoomType FunGame_RoomType { get; set; } = RoomType.All;
///
/// 服务器名称
///
public string FunGame_ServerName { get; set; } = "";
///
/// 公告
///
public string FunGame_Notice { get; set; } = "";
///
/// 自动登录的账号
///
public string FunGame_AutoLoginUser { get; set; } = "";
///
/// 自动登录的密码
///
public string FunGame_AutoLoginPassword { get; set; } = "";
///
/// 自动登录的秘钥
///
public string FunGame_AutoLoginKey { get; set; } = "";
}
}