using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Service;
namespace Milimoe.FunGame.Core.Api.Utility
{
public class WebAPIPluginLoader
{
///
/// 已读取的插件列表
/// key 是
///
public Dictionary Plugins { get; } = [];
///
/// 已加载的插件DLL名称对应的路径
///
public static Dictionary PluginFilePaths => new(AddonManager.PluginFilePaths);
private WebAPIPluginLoader()
{
}
///
/// 构建一个插件读取器并读取插件
///
/// 用于构建
/// 其他需要传入给插件初始化的对象
///
public static WebAPIPluginLoader LoadPlugins(Dictionary delegates, params object[] otherobjs)
{
WebAPIPluginLoader loader = new();
AddonManager.LoadWebAPIPlugins(loader.Plugins, delegates, otherobjs);
foreach (WebAPIPlugin plugin in loader.Plugins.Values.ToList())
{
// 如果插件加载后需要执行代码,请重写AfterLoad方法
plugin.AfterLoad(loader, otherobjs);
}
return loader;
}
public WebAPIPlugin this[string name]
{
get
{
return Plugins[name];
}
set
{
Plugins.TryAdd(name, value);
}
}
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeConnectEvent(sender, e);
});
}
public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterConnectEvent(sender, e);
});
}
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedConnectEvent(sender, e);
});
}
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedConnectEvent(sender, e);
});
}
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeDisconnectEvent(sender, e);
});
}
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterDisconnectEvent(sender, e);
});
}
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedDisconnectEvent(sender, e);
});
}
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedDisconnectEvent(sender, e);
});
}
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeLoginEvent(sender, e);
});
}
public void OnAfterLoginEvent(object sender, LoginEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterLoginEvent(sender, e);
});
}
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedLoginEvent(sender, e);
});
}
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedLoginEvent(sender, e);
});
}
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeLogoutEvent(sender, e);
});
}
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterLogoutEvent(sender, e);
});
}
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedLogoutEvent(sender, e);
});
}
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedLogoutEvent(sender, e);
});
}
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeRegEvent(sender, e);
});
}
public void OnAfterRegEvent(object sender, RegisterEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterRegEvent(sender, e);
});
}
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedRegEvent(sender, e);
});
}
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedRegEvent(sender, e);
});
}
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeIntoRoomEvent(sender, e);
});
}
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterIntoRoomEvent(sender, e);
});
}
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedIntoRoomEvent(sender, e);
});
}
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedIntoRoomEvent(sender, e);
});
}
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeSendTalkEvent(sender, e);
});
}
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterSendTalkEvent(sender, e);
});
}
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedSendTalkEvent(sender, e);
});
}
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedSendTalkEvent(sender, e);
});
}
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeCreateRoomEvent(sender, e);
});
}
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterCreateRoomEvent(sender, e);
});
}
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedCreateRoomEvent(sender, e);
});
}
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedCreateRoomEvent(sender, e);
});
}
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeQuitRoomEvent(sender, e);
});
}
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterQuitRoomEvent(sender, e);
});
}
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedQuitRoomEvent(sender, e);
});
}
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedQuitRoomEvent(sender, e);
});
}
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeChangeRoomSettingEvent(sender, e);
});
}
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterChangeRoomSettingEvent(sender, e);
});
}
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedChangeRoomSettingEvent(sender, e);
});
}
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedChangeRoomSettingEvent(sender, e);
});
}
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeStartMatchEvent(sender, e);
});
}
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterStartMatchEvent(sender, e);
});
}
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedStartMatchEvent(sender, e);
});
}
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedStartMatchEvent(sender, e);
});
}
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeStartGameEvent(sender, e);
});
}
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterStartGameEvent(sender, e);
});
}
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedStartGameEvent(sender, e);
});
}
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedStartGameEvent(sender, e);
});
}
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeChangeProfileEvent(sender, e);
});
}
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterChangeProfileEvent(sender, e);
});
}
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedChangeProfileEvent(sender, e);
});
}
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedChangeProfileEvent(sender, e);
});
}
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeChangeAccountSettingEvent(sender, e);
});
}
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterChangeAccountSettingEvent(sender, e);
});
}
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedChangeAccountSettingEvent(sender, e);
});
}
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedChangeAccountSettingEvent(sender, e);
});
}
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeOpenInventoryEvent(sender, e);
});
}
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterOpenInventoryEvent(sender, e);
});
}
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedOpenInventoryEvent(sender, e);
});
}
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedOpenInventoryEvent(sender, e);
});
}
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeSignInEvent(sender, e);
});
}
public void OnAfterSignInEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterSignInEvent(sender, e);
});
}
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedSignInEvent(sender, e);
});
}
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedSignInEvent(sender, e);
});
}
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeOpenStoreEvent(sender, e);
});
}
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterOpenStoreEvent(sender, e);
});
}
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedOpenStoreEvent(sender, e);
});
}
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedOpenStoreEvent(sender, e);
});
}
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeBuyItemEvent(sender, e);
});
}
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterBuyItemEvent(sender, e);
});
}
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedBuyItemEvent(sender, e);
});
}
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedBuyItemEvent(sender, e);
});
}
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeShowRankingEvent(sender, e);
});
}
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterShowRankingEvent(sender, e);
});
}
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedShowRankingEvent(sender, e);
});
}
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedShowRankingEvent(sender, e);
});
}
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeUseItemEvent(sender, e);
});
}
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterUseItemEvent(sender, e);
});
}
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedUseItemEvent(sender, e);
});
}
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedUseItemEvent(sender, e);
});
}
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnBeforeEndGameEvent(sender, e);
});
}
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnAfterEndGameEvent(sender, e);
});
}
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnSucceedEndGameEvent(sender, e);
});
}
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
{
Parallel.ForEach(Plugins.Values, plugin =>
{
plugin.OnFailedEndGameEvent(sender, e);
});
}
}
}