namespace Milimoe.FunGame.Core.Entity { /// /// 角色的魔法抗性,对不同的魔法类型有不同抗性 /// public class MagicResistance() { public double None { get; set; } = 0; public double Starmark { get; set; } = 0; public double PurityNatural { get; set; } = 0; public double PurityContemporary { get; set; } = 0; public double Bright { get; set; } = 0; public double Shadow { get; set; } = 0; public double Element { get; set; } = 0; public double Fleabane { get; set; } = 0; public double Particle { get; set; } = 0; } }