using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Milimoe.FunGame.Desktop.UI { public partial class Register : Form { private int loc_x, loc_y; // 窗口当前坐标 public Register() { InitializeComponent(); } /// /// 鼠标按下,开始移动主窗口 /// /// /// private void Title_MouseDown(object sender, MouseEventArgs e) { //判断是否为鼠标左键 if (e.Button == MouseButtons.Left) { //获取鼠标左键按下时的位置 loc_x = e.Location.X; loc_y = e.Location.Y; } } /// /// 鼠标移动,正在移动主窗口 /// /// /// private void Title_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { //计算鼠标移动距离 Left += e.Location.X - loc_x; Top += e.Location.Y - loc_y; } } /// /// 关闭窗口 /// /// /// private void ExitButton_Click(object sender, EventArgs e) { Dispose(); } } }