using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Interface { /// /// 插件需要实现什么事件就继承什么接口 /// public interface IConnectEvent { public EventResult BeforeConnectEvent(object sender, ConnectEventArgs e); public EventResult AfterConnectEvent(object sender, ConnectEventArgs e); public EventResult SucceedConnectEvent(object sender, ConnectEventArgs e); public EventResult FailedConnectEvent(object sender, ConnectEventArgs e); } public interface IDisconnectEvent { public EventResult BeforeDisconnectEvent(object sender, GeneralEventArgs e); public EventResult AfterDisconnectEvent(object sender, GeneralEventArgs e); public EventResult SucceedDisconnectEvent(object sender, GeneralEventArgs e); public EventResult FailedDisconnectEvent(object sender, GeneralEventArgs e); } public interface ILoginEvent { public EventResult BeforeLoginEvent(object sender, LoginEventArgs e); public EventResult AfterLoginEvent(object sender, LoginEventArgs e); public EventResult SucceedLoginEvent(object sender, LoginEventArgs e); public EventResult FailedLoginEvent(object sender, LoginEventArgs e); } public interface ILogoutEvent { public EventResult BeforeLogoutEvent(object sender, GeneralEventArgs e); public EventResult AfterLogoutEvent(object sender, GeneralEventArgs e); public EventResult SucceedLogoutEvent(object sender, GeneralEventArgs e); public EventResult FailedLogoutEvent(object sender, GeneralEventArgs e); } public interface IRegEvent { public EventResult BeforeRegEvent(object sender, RegisterEventArgs e); public EventResult AfterRegEvent(object sender, RegisterEventArgs e); public EventResult SucceedRegEvent(object sender, RegisterEventArgs e); public EventResult FailedRegEvent(object sender, RegisterEventArgs e); } public interface IIntoRoomEvent { public EventResult BeforeIntoRoomEvent(object sender, RoomEventArgs e); public EventResult AfterIntoRoomEvent(object sender, RoomEventArgs e); public EventResult SucceedIntoRoomEvent(object sender, RoomEventArgs e); public EventResult FailedIntoRoomEvent(object sender, RoomEventArgs e); } public interface ISendTalkEvent { public EventResult BeforeSendTalkEvent(object sender, SendTalkEventArgs e); public EventResult AfterSendTalkEvent(object sender, SendTalkEventArgs e); public EventResult SucceedSendTalkEvent(object sender, SendTalkEventArgs e); public EventResult FailedSendTalkEvent(object sender, SendTalkEventArgs e); } public interface ICreateRoomEvent { public EventResult BeforeCreateRoomEvent(object sender, RoomEventArgs e); public EventResult AfterCreateRoomEvent(object sender, RoomEventArgs e); public EventResult SucceedCreateRoomEvent(object sender, RoomEventArgs e); public EventResult FailedCreateRoomEvent(object sender, RoomEventArgs e); } public interface IQuitRoomEvent { public EventResult BeforeQuitRoomEvent(object sender, RoomEventArgs e); public EventResult AfterQuitRoomEvent(object sender, RoomEventArgs e); public EventResult SucceedQuitRoomEvent(object sender, RoomEventArgs e); public EventResult FailedQuitRoomEvent(object sender, RoomEventArgs e); } public interface IChangeRoomSettingEvent { public EventResult BeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e); public EventResult AfterChangeRoomSettingEvent(object sender, GeneralEventArgs e); public EventResult SucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e); public EventResult FailedChangeRoomSettingEvent(object sender, GeneralEventArgs e); } public interface IStartMatchEvent { public EventResult BeforeStartMatchEvent(object sender, GeneralEventArgs e); public EventResult AfterStartMatchEvent(object sender, GeneralEventArgs e); public EventResult SucceedStartMatchEvent(object sender, GeneralEventArgs e); public EventResult FailedStartMatchEvent(object sender, GeneralEventArgs e); } public interface IStartGameEvent { public EventResult BeforeStartGameEvent(object sender, GeneralEventArgs e); public EventResult AfterStartGameEvent(object sender, GeneralEventArgs e); public EventResult SucceedStartGameEvent(object sender, GeneralEventArgs e); public EventResult FailedStartGameEvent(object sender, GeneralEventArgs e); } public interface IChangeProfileEvent { public EventResult BeforeChangeProfileEvent(object sender, GeneralEventArgs e); public EventResult AfterChangeProfileEvent(object sender, GeneralEventArgs e); public EventResult SucceedChangeProfileEvent(object sender, GeneralEventArgs e); public EventResult FailedChangeProfileEvent(object sender, GeneralEventArgs e); } public interface IChangeAccountSettingEvent { public EventResult BeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e); public EventResult AfterChangeAccountSettingEvent(object sender, GeneralEventArgs e); public EventResult SucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e); public EventResult FailedChangeAccountSettingEvent(object sender, GeneralEventArgs e); } public interface IOpenInventoryEvent { public EventResult BeforeOpenInventoryEvent(object sender, GeneralEventArgs e); public EventResult AfterOpenInventoryEvent(object sender, GeneralEventArgs e); public EventResult SucceedOpenInventoryEvent(object sender, GeneralEventArgs e); public EventResult FailedOpenInventoryEvent(object sender, GeneralEventArgs e); } public interface ISignInEvent { public EventResult BeforeSignInEvent(object sender, GeneralEventArgs e); public EventResult AfterSignInEvent(object sender, GeneralEventArgs e); public EventResult SucceedSignInEvent(object sender, GeneralEventArgs e); public EventResult FailedSignInEvent(object sender, GeneralEventArgs e); } public interface IOpenStoreEvent { public EventResult BeforeOpenStoreEvent(object sender, GeneralEventArgs e); public EventResult AfterOpenStoreEvent(object sender, GeneralEventArgs e); public EventResult SucceedOpenStoreEvent(object sender, GeneralEventArgs e); public EventResult FailedOpenStoreEvent(object sender, GeneralEventArgs e); } public interface IBuyItemEvent { public EventResult BeforeBuyItemEvent(object sender, GeneralEventArgs e); public EventResult AfterBuyItemEvent(object sender, GeneralEventArgs e); public EventResult SucceedBuyItemEvent(object sender, GeneralEventArgs e); public EventResult FailedBuyItemEvent(object sender, GeneralEventArgs e); } public interface IShowRankingEvent { public EventResult BeforeShowRankingEvent(object sender, GeneralEventArgs e); public EventResult AfterShowRankingEvent(object sender, GeneralEventArgs e); public EventResult SucceedShowRankingEvent(object sender, GeneralEventArgs e); public EventResult FailedShowRankingEvent(object sender, GeneralEventArgs e); } public interface IUseItemEvent { public EventResult BeforeUseItemEvent(object sender, GeneralEventArgs e); public EventResult AfterUseItemEvent(object sender, GeneralEventArgs e); public EventResult SucceedUseItemEvent(object sender, GeneralEventArgs e); public EventResult FailedUseItemEvent(object sender, GeneralEventArgs e); } public interface IEndGameEvent { public EventResult BeforeEndGameEvent(object sender, GeneralEventArgs e); public EventResult AfterEndGameEvent(object sender, GeneralEventArgs e); public EventResult SucceedEndGameEvent(object sender, GeneralEventArgs e); public EventResult FailedEndGameEvent(object sender, GeneralEventArgs e); } }