using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Interface.Base { public interface IServerModel { public abstract bool Running { get; } public abstract ClientSocket? Socket { get; } public abstract Task? Task { get; } public abstract User? User { get; } public abstract string ClientName { get; } public abstract bool Read(ClientSocket socket); public abstract bool Send(ClientSocket socket, SocketMessageType type, params object[] objs); public abstract void Start(); } }