/** * 此文件用于保存字符串常量(String Set) */ namespace Milimoe.FunGame.Core.Library.Constant { public class InterfaceSet { public class Type { public const string IClient = "IClientImpl"; public const string IServer = "IServerImpl"; } public class Method { public const string RemoteServerIP = "RemoteServerIP"; public const string DBConnection = "DBConnection"; public const string GetServerSettings = "GetServerSettings"; } } /// /// 需要同步更新 /// Milimoe.FunGame.Core.Library.Constant.SocketMessageType, /// Milimoe.FunGame.Core.Service.SocketManager.GetTypeString(SocketMessageType type) /// public class SocketSet { public const int MaxRetryTimes = 20; public const int MaxConnection_1C2G = 10; public const int MaxConnection_2C2G = 20; public const int MaxConnection_4C4G = 40; public const string Socket = "Socket"; public const string Unknown = "Unknown"; public const string DataRequest = "DataRequest"; public const string Connect = "Connect"; public const string Disconnect = "Disconnect"; public const string HeartBeat = "HeartBeat"; public const string ForceLogout = "ForceLogout"; public const string Chat = "Chat"; public const string UpdateRoomMaster = "UpdateRoomMaster"; } /// /// 需要同步更新 /// Milimoe.FunGame.Core.Library.Constant.DataRequestType, /// Milimoe.FunGame.Core.Api.Transmittal.DataRequest.GetTypeString(DataRequestType type) /// public class DataRequestSet { public const string UnKnown = "UnKnown"; /** * RunTime */ public const string RunTime_Logout = "RunTime::Logout"; /** * Main */ public const string Main_GetNotice = "Main::GetNotice"; public const string Main_IntoRoom = "Main::IntoRoom"; public const string Main_QuitRoom = "Main::QuitRoom"; public const string Main_CreateRoom = "Main::CreateRoom"; public const string Main_UpdateRoom = "Main::UpdateRoom"; public const string Main_MatchRoom = "Main::MatchRoom"; public const string Main_Chat = "Main::Chat"; /** * Register */ public const string Reg_GetRegVerifyCode = "Reg::GetRegVerifyCode"; /** * Login */ public const string Login_Login = "Login::Login"; public const string Login_GetFindPasswordVerifyCode = "Login::GetFindPasswordVerifyCode"; public const string Login_UpdatePassword = "Login::UpdatePassword"; /** * Room */ public const string Room_GetRoomSettings = "Room::GetRoomSettings"; public const string Room_GetRoomPlayerCount = "Room::GetRoomPlayerCount"; public const string Room_UpdateRoomMaster = "Room::UpdateRoomMaster"; } public class ReflectionSet { public const string FUNGAME_IMPL = "FunGame.Implement"; public static string EXEFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\"; // 程序目录 public static string PluginFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\plugins\\"; // 插件目录 } public class FormSet { public const string Main = "Main"; public const string Register = "Register"; public const string Login = "Login"; public const string Inventory = "Inventory"; public const string Store = "Store"; public const string RoomSetting = "RoomSetting"; public const string UserCenter = "UserCenter"; } public class GameMode { public const string GameMode_All = "所有模式"; public const string GameMode_AllHasPass = "带密码的所有模式"; public const string GameMode_Mix = "混战模式"; public const string GameMode_MixHasPass = "带密码的混战模式"; public const string GameMode_Team = "团队模式"; public const string GameMode_TeamHasPass = "带密码的团队模式"; } }