using System.Text.Json; using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Common.Architecture; namespace Milimoe.FunGame.Core.Library.Common.JsonConverter { public class InventoryConverter : BaseEntityConverter { public override Inventory NewInstance() { return Factory.GetInventory(); } public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Inventory result) { switch (propertyName) { case nameof(Inventory.Name): result.Name = reader.GetString() ?? ""; break; case nameof(Inventory.Credits): result.Credits = reader.GetDouble(); break; case nameof(Inventory.Materials): result.Materials = reader.GetDouble(); break; case nameof(Inventory.Characters): HashSet characters = NetworkUtility.JsonDeserialize>(ref reader, options) ?? []; foreach (Character character in characters) { result.Characters.Add(character); } break; case nameof(Inventory.Items): HashSet items = NetworkUtility.JsonDeserialize>(ref reader, options) ?? []; foreach (Item item in items) { result.Items.Add(item); } break; } } public override void Write(Utf8JsonWriter writer, Inventory value, JsonSerializerOptions options) { writer.WriteStartObject(); writer.WriteString(nameof(Inventory.Name), value.Name); writer.WriteNumber(nameof(Inventory.Credits), value.Credits); writer.WriteNumber(nameof(Inventory.Materials), value.Materials); writer.WritePropertyName(nameof(Inventory.Characters)); JsonSerializer.Serialize(writer, value.Characters, options); writer.WritePropertyName(nameof(Inventory.Items)); JsonSerializer.Serialize(writer, value.Items, options); writer.WriteEndObject(); } } }