using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Entity.General { public class UserStatistics { public int Id { get; set; } public User? User { get; set; } = null; public Hashtable? DamageStats { get; set; } = new Hashtable(); public Hashtable? PhysicalDamageStats { get; set; } = new Hashtable(); public Hashtable? MagicDamageStats { get; set; } = new Hashtable(); public Hashtable? RealDamageStats { get; set; } = new Hashtable(); public Hashtable? AvgDamageStats { get; set; } = new Hashtable(); public Hashtable? KillStats { get; set; } = new Hashtable(); public Hashtable? DeathStats { get; set; } = new Hashtable(); public Hashtable? AssistStats { get; set; } = new Hashtable(); public Hashtable? Plays { get; set; } = new Hashtable(); public Hashtable? Wins { get; set; } = new Hashtable(); public Hashtable? Loses { get; set; } = new Hashtable(); public Hashtable? Winrates { get; set; } = new Hashtable(); public Hashtable? RatingStats { get; set; } = new Hashtable(); public Hashtable? EloStats { get; set; } = new Hashtable(); public Hashtable? RankStats { get; set; } = new Hashtable(); public UserStatistics() { } } }