using Milimoe.FunGame.Core.Interface.Entity; namespace Milimoe.FunGame.Core.Entity { public abstract class BaseEntity : IBaseEntity { /// /// 实体的数字ID /// public virtual long Id { get; set; } = 0; /// /// 实体的唯一ID /// public virtual Guid Guid { get; set; } = Guid.Empty; /// /// 实体的名称 /// public virtual string Name { get; set; } = ""; public abstract bool Equals(IBaseEntity? other); } }