using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
public abstract class BaseEntity : IBaseEntity
{
///
/// 实体的数字ID
///
public virtual long Id { get; set; } = 0;
///
/// 实体的唯一ID
///
public virtual Guid Guid { get; set; } = Guid.Empty;
///
/// 实体的名称
///
public virtual string Name { get; set; } = "";
public abstract bool Equals(IBaseEntity? other);
}
}