using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Entity { public class PassiveItem : Item { public PassiveSkill? Skill { get; set; } = null; internal PassiveItem() { Active = false; } internal PassiveItem(string Name) { Active = false; this.Name = Name; } } }