using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Entity { public abstract class Item { public int Id { get; set; } public string Name { get; set; } = ""; public string Describe { get; set; } = ""; public decimal Price { get; set; } public char Key { get; set; } public bool Active { get; set; } public bool Enable { get; set; } public Character? Character { get; set; } = null; } }