using System.Collections;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Core.Service;
namespace Milimoe.FunGame.Core.Api.Transmittal
{
///
/// 需要配合Milimoe.FunGame.Core.Library.Constant.DataRequestType使用
/// 确保已添加对应的枚举
///
public class DataRequest
{
///
/// 数据请求结果
///
public RequestResult Result => Worker.Result;
///
/// 详细错误信息
///
public string Error => Worker.Error;
///
/// 获取ResultData中key值对应的Json字符串
/// -- 此索引器仅返回Json字符串,对象类型请使用反序列化方法GetResult() --
/// -- 当然也可以自己反序列化 --
/// -- 基本类型可能有效,但仍建议使用反序列化方法 --
///
///
///
public object? this[string key]
{
get
{
return Worker.ResultData[key];
}
set
{
AddRequestData(key, value);
}
}
///
/// 私有的实现类
///
private readonly Request Worker;
///
/// 基于本地已连接的Socket创建新的数据请求
/// 使用RunTimeModel中的NewDataRequest创建一个新的请求
///
///
///
internal DataRequest(Socket Socket, DataRequestType RequestType)
{
Worker = new(Socket, RequestType);
}
///
/// 添加数据
///
///
///
public void AddRequestData(string key, object? value)
{
if (Worker.RequestData.ContainsKey(key)) Worker.RequestData[key] = value;
else Worker.RequestData.Add(key, value);
}
///
/// 向服务器发送数据请求
///
///
public RequestResult SendRequest()
{
Worker.SendRequest();
return Result;
}
///
/// 获取指定key对应的反序列化对象
///
///
///
///
public T? GetResult(string key)
{
return JsonManager.GetObject(Worker.ResultData, key);
}
private class Request : BaseModel
{
public Hashtable RequestData { get; } = new();
public Hashtable ResultData => _ResultData;
public RequestResult Result => _Result;
public string Error => _Error;
private readonly Socket? Socket;
private readonly DataRequestType RequestType;
private bool _Finish = false;
private RequestResult _Result = RequestResult.Missing;
private string _Error = "";
private Hashtable _ResultData = new();
public void SendRequest()
{
try
{
if (Socket?.Send(SocketMessageType.DataRequest, RequestType, RequestData) == SocketResult.Success)
{
while (true)
{
if (_Finish) break;
Thread.Sleep(100);
}
}
else throw new ConnectFailedException();
}
catch (Exception e)
{
_Finish = true;
_Result = RequestResult.Fail;
_Error = e.GetErrorInfo();
}
}
public Request(Socket? socket, DataRequestType requestType) : base(socket)
{
Socket = socket;
RequestType = requestType;
}
public override void SocketHandler(SocketObject SocketObject)
{
try
{
if (SocketObject.SocketType == SocketMessageType.DataRequest)
{
DataRequestType type = SocketObject.GetParam(0);
if (type == RequestType)
{
Dispose();
_ResultData = SocketObject.GetParam(1) ?? new();
_Finish = true;
_Result = RequestResult.Success;
}
}
}
catch (Exception e)
{
_Finish = true;
_Result = RequestResult.Fail;
_Error = e.GetErrorInfo();
}
}
}
}
}