using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Api.EntityFactory { internal class InventoryFactory : IFactory { public Type EntityType => typeof(Inventory); public Inventory Create() { return new Inventory(General.UnknownUserInstance); } public static Inventory Create(User user) { return new Inventory(user); } } }