using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Library.Common.Event; namespace Milimoe.FunGame.Core.Interface { /// /// 局内事件的接口,与 配套使用 /// public interface IGamingEventHandler { public delegate void BeforeEventHandler(object sender, GamingEventArgs e); public delegate void AfterEventHandler(object sender, GamingEventArgs e); public delegate void SucceedEventHandler(object sender, GamingEventArgs e); public delegate void FailedEventHandler(object sender, GamingEventArgs e); } public interface IGamingConnectEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingConnect; public event AfterEventHandler? AfterGamingConnect; public event SucceedEventHandler? SucceedGamingConnect; public event FailedEventHandler? FailedGamingConnect; public void OnBeforeGamingConnectEvent(object sender, GamingEventArgs e); public void OnAfterGamingConnectEvent(object sender, GamingEventArgs e); public void OnSucceedGamingConnectEvent(object sender, GamingEventArgs e); public void OnFailedGamingConnectEvent(object sender, GamingEventArgs e); } public interface IGamingDisconnectEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingDisconnect; public event AfterEventHandler? AfterGamingDisconnect; public event SucceedEventHandler? SucceedGamingDisconnect; public event FailedEventHandler? FailedGamingDisconnect; public void OnBeforeGamingDisconnectEvent(object sender, GamingEventArgs e); public void OnAfterGamingDisconnectEvent(object sender, GamingEventArgs e); public void OnSucceedGamingDisconnectEvent(object sender, GamingEventArgs e); public void OnFailedGamingDisconnectEvent(object sender, GamingEventArgs e); } public interface IGamingReconnectEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingReconnect; public event AfterEventHandler? AfterGamingReconnect; public event SucceedEventHandler? SucceedGamingReconnect; public event FailedEventHandler? FailedGamingReconnect; public void OnBeforeGamingReconnectEvent(object sender, GamingEventArgs e); public void OnAfterGamingReconnectEvent(object sender, GamingEventArgs e); public void OnSucceedGamingReconnectEvent(object sender, GamingEventArgs e); public void OnFailedGamingReconnectEvent(object sender, GamingEventArgs e); } public interface IGamingBanCharacterEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingBanCharacter; public event AfterEventHandler? AfterGamingBanCharacter; public event SucceedEventHandler? SucceedGamingBanCharacter; public event FailedEventHandler? FailedGamingBanCharacter; public void OnBeforeGamingBanCharacterEvent(object sender, GamingEventArgs e); public void OnAfterGamingBanCharacterEvent(object sender, GamingEventArgs e); public void OnSucceedGamingBanCharacterEvent(object sender, GamingEventArgs e); public void OnFailedGamingBanCharacterEvent(object sender, GamingEventArgs e); } public interface IGamingPickCharacterEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingPickCharacter; public event AfterEventHandler? AfterGamingPickCharacter; public event SucceedEventHandler? SucceedGamingPickCharacter; public event FailedEventHandler? FailedGamingPickCharacter; public void OnBeforeGamingPickCharacterEvent(object sender, GamingEventArgs e); public void OnAfterGamingPickCharacterEvent(object sender, GamingEventArgs e); public void OnSucceedGamingPickCharacterEvent(object sender, GamingEventArgs e); public void OnFailedGamingPickCharacterEvent(object sender, GamingEventArgs e); } public interface IGamingRandomEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingRandom; public event AfterEventHandler? AfterGamingRandom; public event SucceedEventHandler? SucceedGamingRandom; public event FailedEventHandler? FailedGamingRandom; public void OnBeforeGamingRandomEvent(object sender, GamingEventArgs e); public void OnAfterGamingRandomEvent(object sender, GamingEventArgs e); public void OnSucceedGamingRandomEvent(object sender, GamingEventArgs e); public void OnFailedGamingRandomEvent(object sender, GamingEventArgs e); } public interface IGamingMoveEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingMove; public event AfterEventHandler? AfterGamingMove; public event SucceedEventHandler? SucceedGamingMove; public event FailedEventHandler? FailedGamingMove; public void OnBeforeGamingMoveEvent(object sender, GamingEventArgs e); public void OnAfterGamingMoveEvent(object sender, GamingEventArgs e); public void OnSucceedGamingMoveEvent(object sender, GamingEventArgs e); public void OnFailedGamingMoveEvent(object sender, GamingEventArgs e); } public interface IGamingAttackEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingAttack; public event AfterEventHandler? AfterGamingAttack; public event SucceedEventHandler? SucceedGamingAttack; public event FailedEventHandler? FailedGamingAttack; public void OnBeforeGamingAttackEvent(object sender, GamingEventArgs e); public void OnAfterGamingAttackEvent(object sender, GamingEventArgs e); public void OnSucceedGamingAttackEvent(object sender, GamingEventArgs e); public void OnFailedGamingAttackEvent(object sender, GamingEventArgs e); } public interface IGamingSkillEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingSkill; public event AfterEventHandler? AfterGamingSkill; public event SucceedEventHandler? SucceedGamingSkill; public event FailedEventHandler? FailedGamingSkill; public void OnBeforeGamingSkillEvent(object sender, GamingEventArgs e); public void OnAfterGamingSkillEvent(object sender, GamingEventArgs e); public void OnSucceedGamingSkillEvent(object sender, GamingEventArgs e); public void OnFailedGamingSkillEvent(object sender, GamingEventArgs e); } public interface IGamingItemEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingItem; public event AfterEventHandler? AfterGamingItem; public event SucceedEventHandler? SucceedGamingItem; public event FailedEventHandler? FailedGamingItem; public void OnBeforeGamingItemEvent(object sender, GamingEventArgs e); public void OnAfterGamingItemEvent(object sender, GamingEventArgs e); public void OnSucceedGamingItemEvent(object sender, GamingEventArgs e); public void OnFailedGamingItemEvent(object sender, GamingEventArgs e); } public interface IGamingMagicEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingMagic; public event AfterEventHandler? AfterGamingMagic; public event SucceedEventHandler? SucceedGamingMagic; public event FailedEventHandler? FailedGamingMagic; public void OnBeforeGamingMagicEvent(object sender, GamingEventArgs e); public void OnAfterGamingMagicEvent(object sender, GamingEventArgs e); public void OnSucceedGamingMagicEvent(object sender, GamingEventArgs e); public void OnFailedGamingMagicEvent(object sender, GamingEventArgs e); } public interface IGamingBuyEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingBuy; public event AfterEventHandler? AfterGamingBuy; public event SucceedEventHandler? SucceedGamingBuy; public event FailedEventHandler? FailedGamingBuy; public void OnBeforeGamingBuyEvent(object sender, GamingEventArgs e); public void OnAfterGamingBuyEvent(object sender, GamingEventArgs e); public void OnSucceedGamingBuyEvent(object sender, GamingEventArgs e); public void OnFailedGamingBuyEvent(object sender, GamingEventArgs e); } public interface IGamingSuperSkillEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingSuperSkill; public event AfterEventHandler? AfterGamingSuperSkill; public event SucceedEventHandler? SucceedGamingSuperSkill; public event FailedEventHandler? FailedGamingSuperSkill; public void OnBeforeGamingSuperSkillEvent(object sender, GamingEventArgs e); public void OnAfterGamingSuperSkillEvent(object sender, GamingEventArgs e); public void OnSucceedGamingSuperSkillEvent(object sender, GamingEventArgs e); public void OnFailedGamingSuperSkillEvent(object sender, GamingEventArgs e); } public interface IGamingPauseEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingPause; public event AfterEventHandler? AfterGamingPause; public event SucceedEventHandler? SucceedGamingPause; public event FailedEventHandler? FailedGamingPause; public void OnBeforeGamingPauseEvent(object sender, GamingEventArgs e); public void OnAfterGamingPauseEvent(object sender, GamingEventArgs e); public void OnSucceedGamingPauseEvent(object sender, GamingEventArgs e); public void OnFailedGamingPauseEvent(object sender, GamingEventArgs e); } public interface IGamingUnpauseEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingUnpause; public event AfterEventHandler? AfterGamingUnpause; public event SucceedEventHandler? SucceedGamingUnpause; public event FailedEventHandler? FailedGamingUnpause; public void OnBeforeGamingUnpauseEvent(object sender, GamingEventArgs e); public void OnAfterGamingUnpauseEvent(object sender, GamingEventArgs e); public void OnSucceedGamingUnpauseEvent(object sender, GamingEventArgs e); public void OnFailedGamingUnpauseEvent(object sender, GamingEventArgs e); } public interface IGamingSurrenderEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingSurrender; public event AfterEventHandler? AfterGamingSurrender; public event SucceedEventHandler? SucceedGamingSurrender; public event FailedEventHandler? FailedGamingSurrender; public void OnBeforeGamingSurrenderEvent(object sender, GamingEventArgs e); public void OnAfterGamingSurrenderEvent(object sender, GamingEventArgs e); public void OnSucceedGamingSurrenderEvent(object sender, GamingEventArgs e); public void OnFailedGamingSurrenderEvent(object sender, GamingEventArgs e); } public interface IGamingUpdateInfoEventHandler : IGamingEventHandler { public event BeforeEventHandler? BeforeGamingUpdateInfo; public event AfterEventHandler? AfterGamingUpdateInfo; public event SucceedEventHandler? SucceedGamingUpdateInfo; public event FailedEventHandler? FailedGamingUpdateInfo; public void OnBeforeGamingUpdateInfoEvent(object sender, GamingEventArgs e); public void OnAfterGamingUpdateInfoEvent(object sender, GamingEventArgs e); public void OnSucceedGamingUpdateInfoEvent(object sender, GamingEventArgs e); public void OnFailedGamingUpdateInfoEvent(object sender, GamingEventArgs e); } }