using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Library.Constant { public enum MessageResult { OK, Cancel, Yes, No, Retry } public enum EventResult { Success, Fail } public enum SocketResult { Success, Fail, NotSent, NotReceived } public enum ConnectResult { Success, ConnectFailed, CanNotConnect, FindServerFailed } public enum SQLResult { Success, Fail, NotFound, SQLError, IsExist } }