namespace Milimoe.FunGame.Core.Library.Constant { public class InterfaceSet { public class Type { public const string IClient = "IClientImpl"; public const string IServer = "IServerImpl"; } public class Method { public const string RemoteServerIP = "RemoteServerIP"; public const string DBConnection = "DBConnection"; public const string GetServerSettings = "GetServerSettings"; } } public class SocketSet { public const int MaxRetryTimes = 20; public const int MaxConnection_1C2G = 10; public const int MaxConnection_General = 20; public const int MaxConnection_4C4G = 40; public const string Socket = "Socket"; public const string Unknown = "Unknown"; public const string Connect = "Connect"; public const string GetNotice = "GetNotice"; public const string Login = "Login"; public const string CheckLogin = "CheckLogin"; public const string Logout = "Logout"; public const string Disconnect = "Disconnect"; public const string HeartBeat = "HeartBeat"; public const string IntoRoom = "IntoRoom"; public const string Chat = "Chat"; public const string QuitRoom = "QuitRoom"; } public class ReflectionSet { public const string FUNGAME_IMPL = "FunGame.Implement"; public static string EXEFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\"; // 程序目录 public static string PluginFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\plugins\\"; // 插件目录 } public class FormSet { public const string Main = "Main"; public const string Register = "Register"; public const string Login = "Login"; public const string Inventory = "Inventory"; public const string Store = "Store"; public const string RoomSetting = "RoomSetting"; public const string UserCenter = "UserCenter"; } }