using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Model { public class FunGameConfig { /// /// 是否自动连接服务器 /// public bool FunGame_isAutoConnect { get; set; } = true; /// /// 是否自动登录 /// public bool FunGame_isAutoLogin { get; set; } = false; /// /// 是否在匹配中 /// public bool FunGame_isMatching { get; set; } = false; /// /// 是否连接上服务器 /// public bool FunGame_isConnected { get; set; } = false; /// /// 是否正在重连 /// public bool FunGame_isRetrying { get; set; } = false; /// /// 是否自动重连 /// public bool FunGame_isAutoRetry { get; set; } = true; /// /// 当前游戏模式 /// public string FunGame_GameMode { get; set; } = GameMode.GameMode_Mix; /// /// 服务器名称 /// public string FunGame_ServerName { get; set; } = ""; /// /// 公告 /// public string FunGame_Notice { get; set; } = ""; /// /// 自动登录的账号 /// public string FunGame_AutoLoginUser { get; set; } = ""; /// /// 自动登录的密码 /// public string FunGame_AutoLoginPassword { get; set; } = ""; /// /// 自动登录的秘钥 /// public string FunGame_AutoLoginKey { get; set; } = ""; } }